They should add them to planes without a bomb payload, like the Corsair, or planes with a light bomb load, like the P-51 C. They would be ineffective, but at least they would be used rather than sitting on an event plane.
The Soviets also had their own incendiary bombs and put them on Il 2 Sturmoviks in the battle for Kursk. They apparently were successful against tanks. Here is an article on it:
AZh-2 and AZh-4 Aviation Incendiary Ampoules | Armies and Soldiers - Military Encyclopedia (page 0)
We need Napalm to serve some sort of a purpose other than base bombing,
Why not every weapon has to be able to hurt/destroy everything my rifle cam noy kill a tank. i have no problem with a direct hit incendiary device doing damage or even destroying a tank but the kind of splash damage a fuel bomb and the area it could cover would be crazy to let it damage or set a tank on fire.
i do not want a bomb’s hitting tens of units from my tank and either setting it on fire or destroying my engine or tracks or killing the crew. The problem is simple everything must have some chance of destroying or evading or somehow countering every other weapon. A tank already cannot evade bombs or rockets, take hits from them or evade them.
so fine if a fuel bomb can hit and i mean make contact with the hull of one. i do not mean close enough to splash napalm onto it. again fuel air bombs are like shotguns, shotguns should not kill tanks. if you put a slug into the shotgun and not buckshot and hit the tank well that is a cat of another color.
During the Great Patriotic War, in Soviet assault aviation, along with incendiary bombs, AZh-2 incendiary ampoules in tin cases, equipped with a self-igniting sticky combustible mixture KS, were widely used. The ampoule was a thin-walled metal spherical vessel with a hole for filling the mixture, which was hermetically sealed at the factory with a tightly screwed plug with a gasket.
Getting on combat vehicles, the KS liquid stuck to the armor or plastered observation slits, glass, observation devices, blinded the crew with smoke and burned everything inside.
one this sounds far more effective than what we have in game, second it sounds optimistic like historians that claim the T34 as nearly indestructible to early German tanks even when many were destroyed by 35 and 50 mm cannons, i am not saying it could not nor did not happen i just feel it was as much by luck as skill, so a random chance of a tank taking damage to component, or crew when splashed by a fuel tank bomb is not out of the question how random is in the air.
Yes, fuel air bombs may not kill a tank. It will kill the crew though.
The in game drop tanks are almost completely useless. To have a useless feature on a premium vehicle is counter productive to selling them. A buff would help darkflow get paid and give the buyer something useful and fun.
same thing in enlisted, same answer on direct or near direct hit only
If P-51D can be Tier 3, A6M3 can also be Tier 3
based on what/which criteria
Overall flight performance and ordinance. P-51D also has a later year of introduction
Since in Enlisted Air Battles are purely low altitude I’ll point out the main attributes:
A6M3 Mod 22
Production: December 1942
Engine Power: 1130 Horsepower
Max Speed: 470kph at Sea Level
Time to 3000m: 3:15 (15.38m/s)
Turn Time: 15 Seconds
Armament:
2 x 20 mm Type 99 Model 1 cannons, wing-mounted (100 rpg = 200 total)
2 x 7.7 mm Type 97 navy machine guns, nose-mounted (700 rpg = 1,400 total)
2x 60kg Bombs
P-51D
Production: March 1943
Engine Power: 1630 Horsepower
Max Speed: 596kph at Sea Level
Time to 3000m: 3:10 (15.79m/s)
Turn Time: 22 Seconds
Armament:
6 x 12.7 mm M2 Browning machine guns, wing-mounted (2,080 total)
2x 500lb bombs
Personally tho id rather see the A6M5 Mod 52 at Tier 3
A6M5 Mod 52
Production: September 1943
Engine Power: 1130 Horsepower
Max Speed: 490kph at Sea Level
Time to 3000m: 3:12 (15.63m/s)
Turn Time: 16 Seconds
2 x 20 mm Type 99 Model 2 cannons, wing-mounted (100 rpg = 200 total)
2 x 7.7 mm Type 97 machine guns, nose-mounted (700 rpg = 1,400 total)
1x 250kg bomb
i don’t think we are seeing the same thing here:
no one with basic logic can compare them.
so, based on the same logic,
the following should be br III then
Yeah except that 710 is achieved only at like 8000m
Hence why I gave the low altitude speeds that matter.
Best instant turn time isnt sustained turn time. I gave you the sustained turn times from official forum datasheet posted by FM devs
I agree tho that the B5N2 should be rank II, D4Y1 should be changed to a better D4Y2 Ko and it still would only be Rank III worthy at best. A proper Tier IV would be B7A2 (Homare 23)
Fighter Line:
A5M4 - Rank I (2x 60kg bombs)
Ki-43-I Ko - Rank I (2x 30kg bombs)
A6M2 Mod 21 - Rank II (2x 60kg)
Ki-43-II Ko - Rank II (2x 100kg)
Ki-61-I Otsu - Rank II (2x 100kg)
A6M5 Mod 52 - Rank III (1x 250kg)
Ki-43-III Ko - Rank III (2x 250kg)
Ki-61-II Kai Ko - Rank III (2x 100kg)
N1K1-J - Rank IV (2x 60kg)
Ki-100-I - Rank IV (2x 250kg)
Ki-84 Ko (Ha-45-11) - Rank IV (2x 100kg)
J2M3 - Rank V (2x 60kg)
N1K2-J - Rank V (2x 250kg)
Ki-84 Otsu (Ha-45-21) - Rank V (2x 250kg)
Bomber Line
E13E1 - Rank I (4x 60kg)
B5N2 - Rank I (6x 60kg)
D3A1 - Rank II (1x 250kg + 2x 60kg)
B6N1 - Rank II (1x 800kg)
D4Y2 Ko - Rank III (1x 250kg + 2x 30kg)
Ki-45 Hei - Rank III (2x 250kg)
Ki-49-IIa - Rank III (4x 250kg)
B7A2 / Early (Homare 12) - Rank IV (10x 60kg)
B7A2 / Late (Homare 23) - Rank IV (2x 250kg + 4x 60kg)
Ki-102 Otsu - Rank IV (2x 250kg)
P1Y1b - Rank V (2x 500kg)
Ki-67-I Otsu (8x 100kg)
(Dedicated bombers should also be able to use bomber sights)
Its faster carries more ammo for the 20mm cannons and still turns stupidly well I think its fine where its at it gets bodied by P-51s either way because the 51c is just stupid fast and the 51D is not as fast but its still faster than the Zero.