greetings players.
i’m relatively close to deliver 3 fully fledged custom ( ish ) made maps. not gonna disclose too much, because i’ll be making their own thread,
Battle of the bulge
a fully custom made from 0 map where the players will get to play as the germans ( although, i’ll might do an american version too ) have to attack several americans positions.
Gavutu Grand Conquest
players of the USA against japanese AIs. essentially a somewhat enhanced Gavutu with more buildings, more cover and different type of objectives.
&
La Perelle Village Reworked/Revamped
it’s like my first ever made mode, but greatly expanded and reworked to make the village actually look like a village / small town instead of the vanilla hamlet that currently is.
in this mission, the british forces ( players ) will have to assault and liberate the whole area. mostly made and inspired to the battle of caen. ( i’m working on a custom made british campaign )
with custom enemies:
and with this post, i would like to gather feedbacks about what people would like to play and expect. not only for my own interest, but to set some standards for other fellow creators out there to be more in line.( like, what would you like to face, experience, do etc as a player. )
lay it all out.
for example,
X: i want play pves just to relax
Z: i would like to play pves but made more simplier
Y: i want to play pves and make it more in line with the multiplayer standards
M: i want to play pves in coop
N: i want to play pves and have the ultimate challenge against overwhelming forces of Ais
B: i want to play pves in an hardcore manner with limited respawn, long distances etc
etc
because, i find out i can pretty much ( or for the majority ) make everything as said above.
but for the sake of my time, and simplicity ( so i can make more mods instead of being stucked on one and give 10 different variants )
i would like to know from the individual who would be interested.
so far, i have gathered some feedbacks from various communities and through discord.
but, i’m going for polls.
anyway, so far, i had in mind 5 ““difficulties”” for each map
( just to give examples and abilities )
which essentially shape the gameplay changing various aspects depending each difficulties
such as:
- Standard difficulty
similar to how current missions performs, no limits, relatively few objectives, and battles will be primarely fought on points where bots will have different loadouts and will defend each point. ( basic difficulty of all. perhaps with custom events profiles )
( squads only )
- Easy difficulty
easy difficulty, where it’s pretty much identical to the previous one, except there will be some manually placed ( by the modder ) enemy soldiers around flanks and around the map. just to provide some unexpected fights around and outside objectives. to make the fighting a bit more intense.
additionally, there will be some light AI tanks to shoot at. which will engage players vehicles.
( squads and lone fighter )
- Medium difficulty
will either be:
A) will have many more objectives compared to the previous difficulties, will have some limitations in places regarding how many artilleries can be called and how frequently ( if not outright a max number of calls active per match ), better equipped and responsive Ais, Heavier tanks, double the score bleed / respawn points cost, as dying will be less forgiving ) pre-placed enemy mines ( which you can see, as long you pay attention. it’s not going to be an unfun experience where you will not be able to see them and just die constantly ) limited vehicles ( either per sector, or already placed on the map. once they are gone, most likely you will not be able to get additional ones. ) limitation on equipment ( to be more in historical line but not too strict )
B ) like the previous one, but for Lone fight. as it would incentivize team work through medics, engineers and generally coordinate better
- Hard difficulty
hard difficulty will work somewhere in between the Medium difficulty, and the standard.
there will be less objective, and less enemies, but with a twist. if you die, you will not be able to respawn until your teammates capture the objective. heavy restrictions on vehicles and equipments ( depending the historical settings and time ) generally, less enemies and less points. and additionally, friendly fire is on. to be more on the realism side.
- Hardcore difficulty
hardcore is Hard diff. 2.0 but essentially torture. fewer enemies, and fewer objectives.
damage will be exponentially tweaked that even a pistol can be lethal. player’s movement slighlty reduced to make it more tactical.
you will only get one live, on top, limited hud. with friendly fire on.
Recap
so essentially, TLDR;
( if you skipped the previous part, i just need you to explain what would you change / want to play )
Standard Difficulty = for beginners mostly arcade.
Easy D. = for relaxed and casual game also arcade.
Medium D. = for games that you have to put some effort. slighlty realistic
Hard D. = looking for a challenge above the averange .more for realism if not outright HA
Hardcore D. = Looking for total realism and not a forgiving one. utlra realism if not outright HA
here, is where you’ll be mostly usefull.
just type what’s on your mind, and if you want, elaborate / change / whatever on the previous ones.
so yeah. just type what’s on your mind, and i’ll might be able to do it.
considerations:
as previously said, i have mostly my ideas clear, just need confirmation or know what i can change / improve.
just not sure whether pves should be in lone fighter for more coop play style, or just more things to shoot and kill in squad mode. whether people want somewhat of a challenge in pve unlike pvp or what.
and if it gets popularity, ( which i hope it does ) i’ll be personally making then a pve thread for the base game. but one step at a time. my focus right now, is to make them work and enjoyable.
in conclusion
i’d like to ask and refrain from commenting on others ideas, point out and argue how ais would need lots of work and improvements or commenting on the post if you are not necessarily nor nearly interested. for a better streamline to read.
thanks.