Gathering suggestions for PVE Mods

greetings players.
i’m relatively close to deliver 3 fully fledged custom ( ish ) made maps. not gonna disclose too much, because i’ll be making their own thread,

Battle of the bulge

a fully custom made from 0 map where the players will get to play as the germans ( although, i’ll might do an american version too ) have to attack several americans positions.







Gavutu Grand Conquest

players of the USA against japanese AIs. essentially a somewhat enhanced Gavutu with more buildings, more cover and different type of objectives.







&

La Perelle Village Reworked/Revamped

it’s like my first ever made mode, but greatly expanded and reworked to make the village actually look like a village / small town instead of the vanilla hamlet that currently is.

in this mission, the british forces ( players ) will have to assault and liberate the whole area. mostly made and inspired to the battle of caen. ( i’m working on a custom made british campaign )




with custom enemies:




and with this post, i would like to gather feedbacks about what people would like to play and expect. not only for my own interest, but to set some standards for other fellow creators out there to be more in line.( like, what would you like to face, experience, do etc as a player. )

lay it all out.

for example,

X: i want play pves just to relax
Z: i would like to play pves but made more simplier
Y: i want to play pves and make it more in line with the multiplayer standards
M: i want to play pves in coop
N: i want to play pves and have the ultimate challenge against overwhelming forces of Ais
B: i want to play pves in an hardcore manner with limited respawn, long distances etc
etc

because, i find out i can pretty much ( or for the majority ) make everything as said above.
but for the sake of my time, and simplicity ( so i can make more mods instead of being stucked on one and give 10 different variants )

i would like to know from the individual who would be interested.

so far, i have gathered some feedbacks from various communities and through discord.

but, i’m going for polls.

anyway, so far, i had in mind 5 ““difficulties”” for each map
( just to give examples and abilities )

which essentially shape the gameplay changing various aspects depending each difficulties
such as:

  • Standard difficulty

similar to how current missions performs, no limits, relatively few objectives, and battles will be primarely fought on points where bots will have different loadouts and will defend each point. ( basic difficulty of all. perhaps with custom events profiles )
( squads only )

  • Easy difficulty

easy difficulty, where it’s pretty much identical to the previous one, except there will be some manually placed ( by the modder ) enemy soldiers around flanks and around the map. just to provide some unexpected fights around and outside objectives. to make the fighting a bit more intense.
additionally, there will be some light AI tanks to shoot at. which will engage players vehicles.
( squads and lone fighter )

  • Medium difficulty

will either be:
A) will have many more objectives compared to the previous difficulties, will have some limitations in places regarding how many artilleries can be called and how frequently ( if not outright a max number of calls active per match ), better equipped and responsive Ais, Heavier tanks, double the score bleed / respawn points cost, as dying will be less forgiving ) pre-placed enemy mines ( which you can see, as long you pay attention. it’s not going to be an unfun experience where you will not be able to see them and just die constantly ) limited vehicles ( either per sector, or already placed on the map. once they are gone, most likely you will not be able to get additional ones. ) limitation on equipment ( to be more in historical line but not too strict )
B ) like the previous one, but for Lone fight. as it would incentivize team work through medics, engineers and generally coordinate better

  • Hard difficulty

hard difficulty will work somewhere in between the Medium difficulty, and the standard.
there will be less objective, and less enemies, but with a twist. if you die, you will not be able to respawn until your teammates capture the objective. heavy restrictions on vehicles and equipments ( depending the historical settings and time ) generally, less enemies and less points. and additionally, friendly fire is on. to be more on the realism side.

  • Hardcore difficulty

hardcore is Hard diff. 2.0 but essentially torture. fewer enemies, and fewer objectives.
damage will be exponentially tweaked that even a pistol can be lethal. player’s movement slighlty reduced to make it more tactical.
you will only get one live, on top, limited hud. with friendly fire on.

Recap

so essentially, TLDR;

( if you skipped the previous part, i just need you to explain what would you change / want to play )

Standard Difficulty = for beginners mostly arcade.
Easy D. = for relaxed and casual game also arcade.
Medium D. = for games that you have to put some effort. slighlty realistic
Hard D. = looking for a challenge above the averange .more for realism if not outright HA
Hardcore D. = Looking for total realism and not a forgiving one. utlra realism if not outright HA

here, is where you’ll be mostly usefull.
just type what’s on your mind, and if you want, elaborate / change / whatever on the previous ones.

so yeah. just type what’s on your mind, and i’ll might be able to do it.

considerations:

as previously said, i have mostly my ideas clear, just need confirmation or know what i can change / improve.

just not sure whether pves should be in lone fighter for more coop play style, or just more things to shoot and kill in squad mode. whether people want somewhat of a challenge in pve unlike pvp or what.

and if it gets popularity, ( which i hope it does ) i’ll be personally making then a pve thread for the base game. but one step at a time. my focus right now, is to make them work and enjoyable.

in conclusion

i’d like to ask and refrain from commenting on others ideas, point out and argue how ais would need lots of work and improvements or commenting on the post if you are not necessarily nor nearly interested. for a better streamline to read.

thanks.

12 Likes

P.s.

i’m well aware that PVEs currently are quite the hussle, because it would require an equal number of players on each team to be precisely the same, despite only one team of players actually playing. and as someone corretly pointed out, for this to work, would require at least 40 players. of which 20s will join team one, and the others 20s to join team 2 and just do nothing just to make the players of team 1 to be able to play in it’s current state.

as the customs are currently bad and not very functional for it. but, i am working to fix it with devs.

with that in mind, ( which the fix shouldn’t take too long, as devs them selves had some sort of defense conquest like WT gamemode for enlisted as well )

speaking of defense, i was thinking on making those, but i’m not sure how much people would enjoy defending rather than attacking.

who knows. you can comment on that as well.

Just play berlin/pacific axis or tunisian allies, and you’ll get a PvE…

2 Likes

no where near in topic.

Try My Maps, it’s AI enhanced in the latest version. Just in the last two weeks updated this feature.

https://sandbox.enlisted.net/post/lIXaTtfV9x0bZT61/

Mainly change about the bots behavior is to make them build rally points more frequently and actively use rally points.

The role of PvE in my map is to get players through the warm-up phase of waiting for other players to join. Of course now powerful bots can also make this a PvE quest.

Bots can also build spawn points for players who don’t know how to build spawn points.


For the mod editor, I want to be able to allow the player to add more behaviors to the bot.

2 Likes

not really what i’m looking for either.

i generally dislike that bots can place rally points.

hence, to make up with that issue, i just add more soldiers to the squads.

This function has a situational effect on maintaining the combat density in my map.

It allows bots to attack positions in denser waves, which gives players something to do.

I was particularly pleasantly surprised by the behavior of the bots attacking from different directions after placing and using spawn points.

1 Like

I have an idea and I’m not sure if I’m referencing anything but how about take over or capture or destroy a command center instead of what we have in public matches right now where we blow up some radio

1 Like

well,

that’s by default ( in my mods )

where there are different types of objectives. instead of only one.

not sure what people would expect as settings or resistance so to speak.

1 Like

lots and lots of bots to kill, overwhelming amounts

1 Like

I can’t remember but someone’s map I played before I could actually start destroying the wall and Destroying the structure So what I mean by destroying the command center we just physically Start breaking something to complete the objective or something

Something like a spec ops mission.
Like a small group of marines land at night to sabotage a Japanese airfield.

And then something like zombies mode.

I would love some PVE to play, I would like any of the setups you described I could see relaxing with one of the easier modes or doing lone fighter and a harder one for something more intense depending on my mood. If you’ve ever played rainbow six siege their terrorist hunt mode is pretty fun I could see something like that in enlisted with lone fighter mode and a bunch of scripted enemy positions like you mentioned being a blast.

1 Like

As far as a PVE mode, I’d like to perhaps see historical defenses “Survival” Mode.

Like D-Day for example as the Axis.

Have the enemies come in as waves. Allow for fortifications to be built perhaps in larger numbers that currently available.
Idk how to go about making AI smart enough to try to destroy defenses, but that would play a major part.

Up to 8 players I think this would be interesting.

2 Likes

I want zombies m8, like BO2 Origins or sumthin

5 Likes

Bots using tanks on pve would be fun

ehh…

it somewhat is, if it wasn’t for some issues which makes the tanks a bit… awkward.

still functiona, but awkward.
so far, they have three major issues.

  • hitboxes


    due to many, and i say Many with capital m, issues, were that, i had to hide the hitboxes of the tank. otherwise for some reason, default ones with the turret template available in the editor, would have made the tank disappear under the map fading through. so, i made the tank with no collisions and hide a car inside. so that, if you shoot the car with HE, or use explosive packs, players can destroy it. which, it’s ironic. because normally you would use AP/APCR for tanks, but… due to the collision not properly working, those tanks are immune to shells. outside explosions though.

  • ability to shoot through buildings
    yes, the model present in the turret is able to shoot through buildings. and i have no idea how to fix that.
    so i just leave them how they are, and put them in relatively open spaces. so you don’t get killed through buildings and you can somewhat relatively easely spot them

  • they don’t move
    not really… a huge issue, but yeah, they don’t move. something that people so far would expect.

due to the short end of the sticks that we got, it ain’t much, but that’s all what we have right now.

so yeah, better than nothing i suppose.

3 Likes

Good job!
I want the player team to guard an area and block the enemy within the specified time: (There are several enemy configuration options)

  1. A large number of AI soldiers, including AI vehicles, who can dismantle fortifications (to prevent players from using barbed wire to kill the game)
  2. Low speed, high health “zombies” who are not very smart and can be affected by fortifications
  3. Paratroopers (guarding an airport and using anti-aircraft guns and limited aircraft at the airport)

However, I will not make such mods until DF improves PVE functionality (due to the many issues you mentioned, this will seriously interfere with mod playability and mode, and bring debugging difficulties)
One day, when single player camping (where all NPC routes can be set and programmed for vehicles, NPCs, and even destructible buildings) becomes possible, I will definitely try to create a high-definition version and a more realistic COD5 :slightly_smiling_face: