Games that did D-Day *Better*

Battlefield 1942, September 10, 2002:

The American players started on a battleship (which could be controlled and operated), and all players needed to board a landing-craft in order to get to the first objective (capturing the beach head).
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And once you got there, the player driving the landing craft, opens the hatch and releases the other players on the beach.
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Then there’s the beach itself, which appears more realistic than the D-Day map we have in Enlisted (not talking about the graphics, but the layout).
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The objectives progress from the beach, up the hill (to the first defensive fortifications), and then another hill after that.

Axis tanks could fire downhill, onto the American’s below.
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And there were a few bunkers with kill zones, for the axis defenders. (The Americans have player-controlled battleship/naval support)

Hey look, a giant cliff for the Americans to fight up (unlike what we have in Enlisted)

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The battleship down below, which can be driven and steered further out to sea (it could be destroyed by axis artillery)

And then there’s Day of Defeat (Released May 1, 2003), which had a really fun D-Day/Omaha beach map (although, it was considerably smaller with matches composed of 16 vs 16 ).


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Then there’s the later modded version :arrow_down:


And then there’s Hell Let Loose, Omaha and Utah beach maps



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So my suggestion for further development/optimization of the D-Day map, is to review historical images of what the actual battlefield looked like, and try your best to replicate the geography and defensive barriers/fortifications.

It’s clear that the consensus of the player-base wants the D-Day map entirely re-worked in a way that resembles what the actual invasion was like. In the game’s current state, with paratroopers hot-dropping ontop of bunkers, and the hillsides, and ontop of the objective… mixed with the absurd layout of the map. It looks nothing like D-Day. Especially the sunny blue sky, and nice weather. (anybody equip their soldiers with swimming shorts?)

And once the Merge happens, D-Day is gonna become an amusement park :ferris_wheel: :roller_coaster: :circus_tent: :playground_slide: :carousel_horse:

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the problem is that the devs all want 80x80 meter play zones

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Devs hate running that’s why our maps are so small with no opportunity to let us to flank tanks

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idk if i would call this better cause there were no tanks shooting at the beach. there was arty and AT guns, but no tanks.

this is nice and thing that we wont get in enlisted.

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Now youve said it i want it :stuck_out_tongue:

Even if its just a ship with turrets you can control and nothing more. (Bf 1 dreadnaught comes to mind)

Warthunder has gorgeous ship models to use :stuck_out_tongue:

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If Saving Private Ryan is a documentary.

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grey zone camping pro max.

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D-Day maps are always tricky cause you have to pick if you want a realistic Omaha beach or the Saving Private Ryan version. The real Omaha beach was many miles long and the landing craft were spread out very far from each other during the actual landing, most similarly to what is depicted in Hell Let Loose.

In the film Saving Private Ryan, the whole Omaha beach scene is much more confined for dramatic reasons to illustrate to the viewer the crossing of the beach and taking out a pillbox, while keeping the whole sequence under 20 minutes for the film. This as how Battlefield 1942 depicted in in their classic map, and many others have since then imitated, like Enlisted. It makes sense from a gameplay point of view to restrict play to a core “valley” area, instead of wasting processing resources rendering a massive miles long beach.

For me I think Enlisted is the best WW2 game since Battlefield 1942. I cant think of another game that combined vehicles and infantry with bots and large maps as well as Enlisted has done so far.

I would encourage anyone to watch documentaries on sites like youtube about D-Day and about the battles depicted in the game. I first got interested in history with Battlefield 1942, so video games can absolutely be used as an educational tool to inspire people to learn more about the past. Even look up the beaches of Normandy on Google Earth and you can see the beaches and villages and landforms as they are today, with many of the basic geophysical features intact still.

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That’s fine with me if the correct changes were made :+1:

Yeah I know. Not with the current gaming-format, we wont.
Would be cool though.

Not if you give the gun a realistic reload for the size of payload :slight_smile:
And you could also add coastal batteries (axis artillery) that could be used to counter the naval support.

However, this would only work if the maps size was increased significantly, thus allowing player-controlled ships to maneuver around and shoot from different positions. Would also need to add fog and atmospheric haze, so that coastal batteries/navy wouldn’t have clear-as-day LOS (line-of-sight)

It certainly rivals the title, however there a lot of core issues that are holding Enlisted back.
Microtransactions at every corner, and endless premium content does not help either.

We need more core-game content, more maps, optimized maps, bigger maps, more variety of game-modes, more variety in engineer constructions, team-balancing, teamwork/strategy oriented gameplay (as opposed to the current ZERG model we have now), better communications, fixing bi-pod and MG elevation/depression issues, paratrooper issues, etc.

Enlisted has a lot of potential, and I wouldn’t have logged almost 4,000 matches if it wasn’t fun.
However, with the upcoming merge… I’m leery that it might be a catastrophe, of which there’s no return.

Time will tell :man_bowing:

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Not really, naval vessel reload much faster if you compare to tank with similar shell weight. A battleship also has multiple turrets so they can take turn to fire.

Both are grey zone camping.

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As is War. Remove the grey zone, and implement intelligent/accurate A.I sentries (including AA guns) that guard a 100-meter circumference around the spawn. And add a 15-second life-shield for newly spawned soldiers/vehicles.

Problem solved :slight_smile:

SPV has nothing to do with realism.
1 Germans had relocated most their easily targetable bunkers to the ground or somethimes underground, lutwaffe couldnt able to counter overwhelming ally air’power in 1944 anymore.
2 Flamethrowers dont explode when they got hit.
3 More soldiers died of mortar shells than mg fire
4 Soldier didnt really push near german positions in order to get out of fire zone, they stayed at see or behind tank obstacles for hours. Some of them died due to hypothermia.
5 Obstacle placements at the beach scene is totally ridicilous and random.
I can go an on an on for the rest of the movie.
germans using tiger tanks like its a mounted cavalry and driving them into enemy infantry like total imbecils
trying to shoot americans with heavy gun just 10-20 meters away
actos and extras dont even take proper cover in most scenes etc…
I dont get that why poeple act like SPV is pinnacle of war movies or some unworldy creation

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i like running

-would be nice to have utah beach, the Americans missed the landing and instead landed in a less then optional but also a less defended area

%100

but all in all of the german tanks in the area of normandy where alot of Beutepanzer’s

also im still upset that they have not added the s35 or pz2 bunker turrets into the game yet

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Because it’s a T-34)))

how the hell could you forget day of infamy.

glorious games where as a german you were able to counter attack the americans almost back to their beaches.

but on a serious note,

it was somewhat realistic because you were able to destroy the lower part of the bunker, get inside, and fight inside the tunnels.

up to reach the first bunkers and what not.

the rest was a bit mid, but enjoyable.

in my opinion, enlisted d-day is not that bad.

as i have defended it and assaulted many times.

( which seems many complains comes from attackers… even the cc dropped his bomb shell and refused to elaborate even further )

shows that averange enlisted user is clueless about smoke artilleries… or… using snipers to destroy machineguns ( despite always having snipers to begin with )

but i would have hoped for a tunnel system to connect bunkers.

after all, that’s what d-day bunkers had going for them.

EDIT.
even though would become an smg fest and perhaps overcrowded. i suppose that’s why we have got none.

or… ais wouldn’t be able to cross them.
because pathfinding is horrible.

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Ah yes, board in boat. In terror and perhaps tears in corner of your eye look how your genuinely by far most intelligent AI is completely incapable to get in the boat.
Fk that this boat aint waiting any longer for steven the AI.
Have a nice boat ride, get blown by tank from hills long before you get to shore.
No problem il just take another boat, but wait steven is still well and alive in middle of ocean, swim to shore or suicide.
Rinse and repeat this historically correct scenario all over again and enjoy every second of it.

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Imo The best dday is in medal of honor

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Man i wish it was like that in enlisted, so cool!
I’ve noticed older games were doing this kind of fancy stuff that current games do not anymore, such a shame.

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