Game problems

This is a mix of a rant and kind of suggestions.
Lets start with a question. Anyone else play top br and just get pounded for 15 straight minutes?

I’ve had 5-6 of the most infuriating rounds in my entire enlisted career, starting in the release of the game. Finding out grenade launchers and impact grenades were almost useless was mildly annoying, but getting bombed and bombed and bombed was insane. I just had a match where a guy got 160 kills and 80 was just from abusing the meteor, ignore the fact artillery was just wiping our team every 30 seconds.

Punishing players for leaving mid match instead of fixing what causes people to leave matches is a very crude way to solve this issue, in the process of discouraging people from leaving early by bending them over a table they made the game even more unenjoyable.

Artillery I think needs a rework instead of directly nuking an area should be more spread out. CAS needs an insane nerf for sure this has always been a problem but now its even worse with jets.
Also are they ever gonna make building stuff more useful? Its at best mildly annoying, when people build stuff. Another issue is NAILING tank weak spots with AT rocket launchers and them getting eaten, and example is hitting the side of a jumbo with the 200mm penn rocket launcher 3 times and the third shot finally hit the ammo. (Yes I know someone will say I didn’t hit the weak spot or something which is complete bs)

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Incase anyone says “jUsT uSe aA” as generally I am the top player carrying with the most kills and the most build points, if I have to sit and afk on an AA gun we will lose. My choices are buck it up get bombed into oblivion while building, killing and capping the point or sit and watch the birds with an AA gun the entire match which is a guaranteed loss. Using AA is almost worthless anyways because they will generally still bomb then be swiftly replaced WITH ANOTHER plane 30 seconds later.

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Some developer in their offices:

Problems? I think we need to release more units at exorbitant prices and raise revenue like a greedy feudal noble.

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Sadly I think its more the “board” requiring them to find more ways to squeeze out money while mildly improving the game.

They would make more money if the game wasn’t garbage… Why does no one in the industry understand that?

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its more about angle then weak points if you dont hit it stright on its not as effective of course sometimes it just is bull i hit a crusader with the br2 Japanese rocket at front and side multiple times and just gave up and used a det pack.

This sounds like I should have wrote it. :rofl: They are more interested in just
throwing punishments out there as appeasement then actually addressing
the reason’s why people desert in the first place.
image

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I think thats just a skill issue, the crusader can be penned by an AT rifle at most angles, let alone a rocket, if you just keep slamming rockets into the turret while the driver sits in front, of course it wont fully kill it.

But yes in particular, arty needs a rebalance, Had a horrific few matches recently, I mean I should mention we won said matches despite that, but having my ears not stop ringing for about 10 minutes straight isnt overly fun, I mean realistic sure, and if I were playing arma Id be happy, or even a longer gamemode to justify all the time I spent hidden in bunkers or going prone in trenches. Or at the very fucking least, have the AI copy me and hit the deck before arty lands instead of running our of said bunkers and trenches directly into the ongoing arty strike.

no the front of the hull or nose from direct front and top of the nose below the turret and the side of the hull, i just had to kill the tank which sometimes just wont die. dont know if the crew was dead but when i finally blew it up i got only the score for the tank and no crew kills.

it was straight on and directly into the side where the ammo was I hit the same spot a third time then it exploded

Its the simplest and cheapest fake fix in an attempt to remove a large people they created another problem. It took them 4 years to come up with this “solution”

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