Game Pace

And vehicles would make more sense cough cough

2 Likes

Definitely fast. Small maps with small focused objectives with access to tons of grenades, automatics, planes and tanks make for very fast gameplay

2 Likes

Thing is, looking at the “overall” map and to certain posts/ comments of the devs, the game should eventually reach a point where the maps could compete with HnG maps tactic- and size-wise.

But the many (small) adjustments of the devs to the game lately don’t make sense in this context, so I am slowly thinking that they changed the concept here.

overall the game feels very fast(sometimes even too fast, especially maps like moscow)

5 Likes

What you said pretty much sums up how I feel.
If they could rework the mechanics a bit for the matches it might help. But to do that effectively, you need to balance the amount of humans on each side…so, there are somethings I think need to come first before a long mechanics pass on thr game mode happens.

2 Likes

Sadly there’s nothing much we can do about it… the meta is using as many assaulters squad as possible and spam smgs +1 lmg. In most campaigns you have 3 different assaulters squads, meaning you can use only those if you want, without needing any rotation…

3 Likes

Yeah most people do do that. I try not to whenever possible, which is reflected in my Rifle kills being almost 4 times my MG or SMG.
Its harder, sometimes frustrating, but ultimately rewarding to know with BAs and SAs, I took the point or held off an attack.

Even more fun when its my Label Squad.

1 Like

As a rule of thumb, I only ever use ONE squad of each type, never 2 or 3. Some may think I’m handicapping myself, but truth is I really have fun using mixed arms. I’ve got something for every situation, or just depending on how I feel :slight_smile:

4 Likes

The only squads I ever use in duplicate would be Base Rifleman squads. But not ones stacked with FGs or whatever other gun is the Meta. I build them out to be balanced. 1 SMG guys. Usually 4 BAs, 3 SAs and an AT gunner or the like.
I dont want to run doom squads. With the sole exception of my Berlin AT gunner squad.
When that thing drops. #^$% gets real.

2 Likes

At gunners are legitimate in Berlin.

“Oh, you want to piss our team and spam HE with your big bad tank? Well FAUST YOU!!!” :grinning_face_with_smiling_eyes:

1 Like

I enjoy the fast pace but also would be okay with it being a bit slower. There is 0 use for shovels/digging with the pace of the game. Most fortifications take too long to build and you get more exp for rushing the point. Sandbags get blown up after being sneezed at.

1 Like

Well I managed to “dig” someone’s face once or twice, it was funny. But except that… yeah…

Thats why one of my suggestions that I’ve repeated a few times is when equipped with a shovel, have prefab things you can make, like a little trench or a more advanced sandbag structure.
At least that could keep up with the pace of the game.
There is literally no time to do anything else if you want to win that match.

3 Likes

It’s not fast or slow.
Just not correct.
Train escort, attacker wins, at least 24min+
Extra bots makes this game looks “fast” but that’s what’s this game’s selling point.
It’s mission design. Conquest of course very fast. But invasion and destruction some times too long.
Also players not able to choose which mode to play.

I mostly play in a fast pace as a tactic, I like to catch the enemy by surprise and overwhelm the objective. Hence they will be left either to throw bodies at the objective or prepare their defenses for the next one. In any case scenario, I would either end up taking said objective or bleeding the tickets if I’m defending. I enjoy the fast pace gameplay because well its more action packed.

There are campaigns outside of Berlin.

They are introducing this mode to all other campaigns.

Also, I am not only playing this game. RO2, a typical match only last 15~40min. But you can choose to play longer or shorter match.
But what’s the “pace”?
It’s the gameplay speed, your moving speed, the interval of a kills.
This game is designed to be more arcade than RO2. You dont need to think so much before you move, shoot, do anything.
In RO2, shooting anything? You will be kicked soon due to TK.
Also in RO2, you only have one life per spawn. Not 3~9 life per spawn.
If you dead, you have to waste another 1~10min to regain your position.
In this game, the death cost isnt that high.

I like the scope of the battles, but the gameplay is a little too fast. Actually, the pace of fighting over a certain objective is quite ok, but it would be nice if there was a little bit more time between objectives, so that both defenders and attackers can plan ahead and prepare. Maybe more space between cap points in Invasion would be nice or a longer time until attacker spawns get moved forward after receiving a new objective.

1 Like

My suggestion is after the point is captured, The attacker team can choose to roll on momentum, open the map right away to a new point but got a small number of tickets.

Or they can choose to reorganize: large bonus ticket for attacking team but do not open a new gray zone for 1 minute, There will be a “demilitarize zone” between 2 capture points. It would give time for the defender to regroup and fortify the position, set up a defense.

1 Like