They are introducing this mode to all other campaigns.
Also, I am not only playing this game. RO2, a typical match only last 15~40min. But you can choose to play longer or shorter match.
But whatās the āpaceā?
Itās the gameplay speed, your moving speed, the interval of a kills.
This game is designed to be more arcade than RO2. You dont need to think so much before you move, shoot, do anything.
In RO2, shooting anything? You will be kicked soon due to TK.
Also in RO2, you only have one life per spawn. Not 3~9 life per spawn.
If you dead, you have to waste another 1~10min to regain your position.
In this game, the death cost isnt that high.
I like the scope of the battles, but the gameplay is a little too fast. Actually, the pace of fighting over a certain objective is quite ok, but it would be nice if there was a little bit more time between objectives, so that both defenders and attackers can plan ahead and prepare. Maybe more space between cap points in Invasion would be nice or a longer time until attacker spawns get moved forward after receiving a new objective.
My suggestion is after the point is captured, The attacker team can choose to roll on momentum, open the map right away to a new point but got a small number of tickets.
Or they can choose to reorganize: large bonus ticket for attacking team but do not open a new gray zone for 1 minute, There will be a ādemilitarize zoneā between 2 capture points. It would give time for the defender to regroup and fortify the position, set up a defense.
The quarry map andsome Tunisia maps feel right, they arenāt as fast paced. Must be bigger and open maps reduce the urge to spam SMG as much because they suck at range.
So the solution is make maps bigger, make the objective bigger, slow down capture time, no double cap speed when no one is on the objective.
The problem is this game caters to fast pace call of duty run and gun. I donāt have a problem with it but it just cannot be that all match.