Game modes additions, changes, and removals

Assault- please either remove assault as a whole, or figure out a way to revamp it. Its nearly impossible to get through it as an attacker unless you have multiple pre-formed groups playing smart. If you don’t its a massacre. Probably the best way to fix this is if the section (set of 2 objectives) win condition is lessened a little. Instead of both needing to be 100% captured at one time, they only need to have the second fully captured as long as the first hasn’t been fully recaptured by the enemy.

Conquest- needs to be made into a separate set of lobbies alltogether. Every time it pops up, half the lobby quits, and I don’t blame them. Probably the most disliked game mode (at least on console).

Armored Train missions- this mission from the Berlin campaign is absolutely awesome, and could really be beneficial it a similar mode were made for all campaigns.

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JUST Add the score of conquer :laughing:

, scientia quaestio

Making Assault not require both points to be captured neglects the point of that mode. Maybe if we can use a system like this:
When one point is captured the next one behind it opens up. When two points are captured anywhere on the map the two more open up.
I’m case you were confused it goes like this. If A is captured then both B and C is open. A can still be taken back. If two points are captured such as A & B and A & C then two more open up (such as B & D or C & D) and the two that were capped in a pair are locked.
If C or D is taken then E opens up. But taking E doesn’t win the game, you still have to capture every point.
When C opens up the defensive spawns are pushed back further. This allows for easier Frontline management and allows a more dynamic battlefield.

As for the train mode, not all campaigns have trains so might have to come up with an alternate thing to protect like a train of supply carts or a line of vehicles.

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