I would like to thank the game developers for taking the Lone Fighters implementation seriously as for now. Some changes, worthy of serious consideration, about the possibility of turning Lone Fighters into something very hardcore. This is the right step in a good direction, but a cornerstone, and the key element of this mode is still unresolved.
You have to decide basically what this mode is, and what its purpose it gives, and what audience of players this mode should attract. As long as Lone fighters mode has bot support implemented, there will be no point in playing this mode, because in my opinion, the point here is to have real player hardcore intersection mode in this game. And why not? Here me out.
Lone Fighters should be a medium for those players who don’t support AI interactions with real players in games like this. This should be clearly emphasized and done. An opportunity should be created for players who believe in their ability and skills to use them professionally, knowing that your opponent you just killed is a real player.
For all of this to work, you need to think of a good player reward system (or maybe something else in this manner) that will attract not only players like me who would basically just play Lone fighters, but also those who feel “safer” or whatever when playing squad mode. In other words, I think Lone Fighters should be for players who really want to test their skills.
In my deep conviction, and as a player, this mode should become a priority for further development. Leave bots only in squad mode, for at this time at least, and think how to make, this mode worth player time, not leaving the battle ( as this is why there is bots in this mode).