I want to like this plane. It should be a fearsome ground attack platform that can mess up enemy planes if it gets the drop on them as well (lets not talk about the completely borked damage model though)
But it handles like a whale on an bad acid trip. I’ve seen drift racers spend less time going sideways than this plane. Does anyone have any tips or tricks or settings to get this thing to fly in a straight line at all?
3 Likes
Yes deploy take off flaps, they won’t rip til 700, make it 10 times more stable.
1 Like
Apparently the mouse aim flight assistant gives priority to correcting aim with rudder before changing direction of flight, and the FW happens to have a strong rudder.
My best advice is, once you learn how far the rudder goes before the plane starts turning, when you need to correct your path for a CAS run, you’d better overcorrect first, then adjust back, so that the second part of the maneuver brings the rudder back to neutral or close.
Which may work, but it’s nonsense.
I want the Bf109 G10 in Berlin 
Which I think sums up the entire flight model/air damage model!
Thank you Widowmaker and Serpiko, I’ll see what I can do.
Cheers
1 Like
My top tip:
Rudder makes you swerve a lot in FW, use conservatively, just minor corrections to strafing…
Make sure enemy is full on sights before using cannons
Whole load more here: