I’ll try to make it short: since apparently content updates for campaigns will be coming as new campaign levels on top of the existing ones, I hope the Devs will consider scaling down the RP requirements for previous levels at the same time.
War Thunder does something similar already; whenever new top tier vehicles are added, the RP requirements of vehicles preceding them in the research line get lowered (a bit).
The idea is to keep the total amount of XP required to grind a single line/faction (from scratch to the top) more or less constant, or at least to prevent it from getting so high that it scares off new players.
Example with fictional numbers to make the math simpler: imagine the total XP required to unlock all levels for a faction in a campaign is 1 million. An update brings in 3 new levels at 100k each? Then, “old” levels get their requirements reduced so that they only take 800k in total.
People who were already at the top will start researching new levels straight away, while newer players will need to research only 1’100k instead of 1’300k to catch up.
I dont know when this was implemented in WarThunder, but this scared me off and made me uninstall the game, as I was grinding through the already impossible BR 6-7 they added more and more on top, and my poor little WW2 tank without FPE and parts had to face off tanks of 70s and 80s. This and premium bias and the bushes.
It takes a while after each update, but eventually WT always releases “economy and research changes” that are adjusting RP costs (usually lowering at least some of them a bit)
I agree with OP here, if devs are just going to pile up levels with harder and harder requirements without adjusting the previous levels, we might end up in grinding riddiculous amounts of exp just for unlocking a weapon.
In my opinion progresion should be changed into old fashion tech tree because it doesn’t make sence in the long run.
Let’s say that devs will add PzKpfw II Ausf L. „Luchs” to the normandy ( that’s made up), it doesn’t make any sence to unlock it after superior Pz. IV (unless we will see tank combat overhauled) and to grind hundreds tousands exp to get it.
Sadly it won’t happen, or at least I don’t believe it will.
Indeed, that’s a major limit with the current system of adding new levels on top of existing ones. Either the new stuff is stronger, or it makes no sense to research it last.
UNLESS they find a way to add a new level between two old levels, say, a new lvl 12 thing gets added, all previous levels from 12 upwards are raised by one, and players who were already past there have to research the new level 12 retroactively.
I disagree totaly, @ the moment i make a campaign level per day, around 10 rounds per level. So in 9 days i will reach level 29 in normandy and only 6 days to reach level 29 in moscow.
When the amount of xp needed get lowered i have nothing to do, next 2 weeks.
I like the whole update policy how it is now.
Also imagain that crying because somewehere with level 10 lose his leveled infrantry because he unlock it now on 11 or something like that.
To me it depends upon how many levels they plan to add. It seems to me like there is going to be around 50 levels, in which case I fully agree to a reduction in XP required for each level. After the recent new levels, I’m calculating that it takes me between 110 and 115 hours to full level a campaign (29 levels) as a free to play. Overall, I feel that the time to grind a 50 level campaign should not exceed 150-175 hours to unlock everything for fear of scaring off players (note this is my personal time and does not reflect everyones unlock times, however, I am assuming this would translate to roughly 200-250 hours for the average player).
When the game give me option to unlock all levels in 250h i will get bored… And also in Warthunder i would need thousend of hours and that fine for me too. Every Level they add is content, something to work and grind for is very important in an f2p game.
Also with higher level u make more xp, when u reached level 19 on normandy with axis and unlock the mg34 the whole game change instantly, i make around 50 kills more then before, only with that mg34.
And with planes and tanks it isnt different, better tanks/planes = more kills =more xp.
So from my side they can increase the amount of xp with higher levels more and more… And when i have to farm a million xp to reach level 50, fine for me. Then i know what i have done.
When u mean u have to do it faster maybe suport the Dev with 10 bucks and get premium.
So go play another nation just like you would in War Thunder… That would be 2000 hours to unlock everything for the base campaigns they have planned. Don’t try and act like its only 250 hours for all content.
$120 a year for premium is an absolute ripoff. I have supported the game previously and I will spend my money when prices are reasonable, not some ripoff price.
No one tells you that u have to pay 120 for a year premium… i sayed 10 bucks and that the coast of one month premium… and u can easly farm threw one side of a campaign in that time.
Also u ignored the whole part that u make with higher level more xp.
I’m fine with the current speed that I’m grinding, it takes me 4 hours to grind 180k XP. I’m not going to buy premium if I think its a ripoff and I don’t need it.
You argued that you get more XP at more levels. Personally the difference between me at level 10 vs me at level 25 in kills (since thats what you’re referencing) is probably only like 10-20% more. By level 10 you already have the essentials necessary to do well. Also, you seem to think kills directly relates to XP, which they don’t. As I’ve mentioned in dozens of posts, XP is calculated roughly by a linear match length multiplier and a logarithmic score multiplier plus any additional multipliers (premium squads, premium time, match awards).
This means that a player who gets 10,000 score in a 30 minute match will only slightly more XP (maybe 10% more) than a player with 7,500 score in that same match judging they have the same multipliers.
I tested it yet and chilled my life on airfield , make around 1000 base xp with maybe 30 kills, we won. 42 Minutes
And a normal round where i get my 150 kills + and i get 7k-8k base xp, also won, gave me around 23k xp. 39 Minutes.
Funny cuz I just told you this and 17 minutes later you come back claiming you played for 80 minutes…
Ignoring that fact, kills aren’t the only thing to give XP. I just said score, which is influenced by kills, but isn’t only kills. I have pictures below that show that how I said XP is calculated is indeed how it is calculated in game.
5200 score in a 18 minute match vs 6000 score in a 36 minute match. The 36 minute match resulted in 7157 base XP while the 18 minute match was 4146 base XP, despite being very similar scores.
i played allways and to check the forum was the perfect reason to chill on airfield and that “normal” round was yesterday. So i only needed to test a low result.
I have no idea what you’re saying. You still couldn’t have played one battle that was 40 minutes long in 17 minutes. I can’t believe you when you say you did something in X amount of time then when I point out its not possible you move the goalposts. Just show me the screenshot if thats really true.
I sayed that i was in a running round before i start testing, so i stoped making kills and tryed to get not kicked until i wait for the end of the round.
So you’re saying you were reading and posting on the forum mid match? Once again you’re shifting goalposts and making stuff up. Just post the screenshots if they really happened…