But what do you mean and understand when you say time to kill? I’ve understood it to mean the amount of time it will take a weapon to kill an enemy, from first shot to death. If that’s correct, the TTK of a bolt action rifle should be the flight time of the bullet, assuming you hit.
I get it, but ngl I kinda love the grease gun. A lot of the .45ACP SMGs are less controllable than the 9mm or smaller ones, so the low RoF makes it a lot more controllable. Not saying it’s objectively better, just my preference.
Alright, lemme try to explain it better.
Say you play a hundred games, evenly distributed between Invasion, Destruction, and Confrontation. You win >80% of them, because you’re you. Some of them are going to be harder fought, and take longer, some of them are going to be stomps and over quickly. Duration battle-to-battle is highly variable, and there’s no way to both use it as a point of evaluation and control for the variance, so using number of games instead is a more reliable metric.
As I hope I’ve now celarly explained, time isn’t the factor, number of games is. Using that scale, I’m only ~2400 kills behind, and will die 1400 fewer times, yielding a KDR of 1.7. You kill more, I die less, and have a better KDR. Are you still the better player? Sure, won’t argue it. Are we in the same league? Pretty close. Do I have the time to play that you do? Obviously not.
If there are campaigns where you’re almost always defending, and they just changed it so that at least one of the maps in the Pacific wasn’t 100% defense, then you can’t accurately claim it’s a 50-50 split. If ever we get those numbers, I’ll the crow I have to, but until then, I’ll maintain that deaths are a stat worth paying attention to.
I would, if I thought it had a fart in a wind tunnel’s chance of making a difference.
The BAR, in game, is an automatic rifle that’s passing fair as an LMG, and to your view it’s better than the Japanese LMGs, which are all dedicated to that role. Some of this is pure opinion and perception, and where it’s not, the numbers are in my favor as I’ve clearly stated more than once. If they don’t change you’re opinion, so be it.
Perception and opinion.
Not if you do the stats right. I mean, you’re still better, but it’s more like 4/5ths, closer to 3/4ths.
No, you’ve repeatedly expressed your perceptions and opinions, as have I, and neither of us is willing to accept that the numbers favor the other. That doesn’t seem likely to change.
I’ll agree, the maps are a pain in the ass, but they’re only designed for a Japanese advantage if Japan is defending every time.
To what degree though? Where does each side have that advantage, where the disadvantage? None of the other campaigns are perfectly balanced 1 for 1, did you expect the Pacific, where IRL Japan was underequipped, technologically out of date, and poorly supplied in a lot of places to be symmetrical?
This we agree on, though I refuse to leave games which is probably dragging my win rate. I’ve hated destruction since the moment it was introduced, it’s only really fun if you have two full teams of real humans actually trying, otherwise it’s a fucking slog even if you win.