Future balancing - ticket limit for defenders?

Yes, because there’s huge difference between attackers and defenders overall. :man_shrugging: wink wink

You don’t want to flank attackers, all you want to do is hunt for rally points and APCs from time to time. (Which is not flanking).

To flank means you would try to bypass the enemies that are attacking your objective, effectively allowing them to capture it.
But you want to eliminate them on your way for their rally points/APCs.

And hunting down rally points/APC is basically the only reason why would you want leave objective as defender. (Other than selfishly hunt for kills, because you are bored defending against incompetent enemies)

Disagree. Flanking them works perfect - specially when playing together
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But they usually had time to prepare or some environmental advantage.

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Flanking for what, lol?

Btw. I have no clue what are you trying to prove with that screenshot. That you are deserting lost matches before they end for the sake of keeping high WR?

If flanking didn’t work, we wouldn’t win almost all battles as defenders with that method. :wink:
Flanking doesn’t preclude hunting rally points. And those who alwalys stay in the middle are hopelessly lost. Because this type of players allows the opponent to pin them in a pincer movement.

And no, we don’t desert—sorry to disappoint you on that one. :wink: Don’t accuse other people of doing things they don’t do just because their WR is relatively high

In my opinion, if the attacking team is able to absolutely slaughter the defending team, then they should still be able to win even if they aren’t able to take the points.

Defenders should probably get 2000 or 2500 or 3000 tickets for the entire game with no replenishes. I think it should really only be a problem if they’re cycling planes and crashing them constantly throughout the entire match

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I am literally using weak larping lineups when I am playing in stacks. Doesn’t mean it’s efficient thing to do.

What makes you win is being in stack, not some pseudo tactic that realistically doesn’t make any sense. Nor you can’t even describe what and for why you are flanking.

Doesn’t really matter if you achieved your WR with playing in stacks to quitting lost matches.

It always confused me to have the defenders with an unlimited number of spawns, I always thought of Mount and Blade Napoleonic Wars, in Siege battles, defenders would normally have 3-5 lives per person, so how every defender spent those lives was up to them, meaning poor players who died often wouldnt too badly impact the rest of the team.

Instead the attackers would have to break through and take the point with an unlimited amount of lives but under time pressure. This would also justify a minute ceasefire at the start of a match for defenders to dig in.

In game I think it would be nice to see defenders get say 2-3 squad spawns per point, if they run out of squad spawns, they would have to wait until that point fell to retreat. I personally would like to see tickets on both sides, so the attackers might get 4-6 squad spawns per person per point instead.

Because KD isn’t what matters in Enlisted.

You need to be really incompetent if you dominate in kills. But yet still manage to lose because you haven’t built enough rally points/focused on destroying enemy ones.

Because that’s far more important than just farm kills in completely meaningless way.

That’s why infinite tickets for defenders doesn’t mean a much.

I mean not really, Ive lost as the defender with over 200 kills before, team was that useless, I held the point as physically long as I possible could, was looting weapons non stop as my ammo crates were destroyed over time. My rally was lost before I could respawn as well, so I had the classic issue of every time I lost my squad, Id have to run up from the spawn only to lose the point I was running to, before I got there.

I meant it in context of whole team, not individuals.

If one teams has significantly higher number of kills, yet managed lose by a lot. It’s literally all about their incompetence.

If the team is is competent and can actually take advantage of dominating in kills, there’s very low chance such team is going to lose.

But you need to know what to do, not just rely on outshooting the enemies.

Of course it does! Deserting the match to keep the WR is “abusing the system” (at least for me).

Playing together as squad doesn’t guarantee you a win. 4 Newbies / Noobs will get slaughtered every time - see that very often on social media that these kind of players complain why they loose so often (having 23% WR in total after 7.000 battles).

And as you know, the majority of players in Enlisted are just plain bad (don’t build RallyPoints, don’t mark enemies, camp as attackers, etc.). 4 good / very good players win more often because theycommunicating and using tactics. “Quelle surprise” that is the normal in a TEAMBASED game
→ please don’t tell me that you are one of these guys who blamed us couple of month ago that playing together as good players is like cheating :sweat_smile: I would be very disappointed in you if you thought so

It doesn’t matter in context of using your high WR as proof that your tactic “flanking as defender” is winning the game.

Try it as solo player and then show us how consistent you are at winning at matches

Because as I have said:

have you also tried “Holdfast: Nations at War”? :slight_smile:

I have of course, the voice chat is great fun, its just a shame the game is dead, because its otherwise very fun. Its basically an identical copy of NW except much better graphics, systems, UI and etc.

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Here you go. :slight_smile: Even as I was a newbie and while playing solo before the MERGE I got up to over 70% → and NO, I have’t played neither AXIS nor UK as both sides were nearly autowin without doing anything
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Still wrong. Playing as squad doesn’t guarantee you a victory. Open your eyes, go on Twitch / YT and watch live gameplay → see so many players there playing together as 3-4 players and havig only 20-40% winrate. According to you they should have a high WR but that is not the case.

Players without skill lose the majority of their battles, even in four-player squads. Players with skill, on the other hand, win. To believe that a squad of 4 automatically has a high chance of winning is the biggest mistake of all.

edit: my overall WR in total before the merge, before joining a community and playing together was on 71% after ~ 1,200 battles.

Flanking as a solo player is still very effective, however it does require at least one member of you team to have half a brain and just sit on the point, if you can wipe the enemy rallies on your flank, you tend to win.

My variation on the Strat is the more crude version of breaking directly though the enemy assault, normally its a good use for an assaulter squad, though its risky since if it goes wrong, your panic “oh shit they are taking the point, I gotta clear them off” squad is on cooldown then. But on the flip side, it has the positive of drawing enemy fire on you instead of the point letting your weaker teammates to try get onto the point and dig in.

I really have no idea how is that suppose to be relevant to this discussion.

:man_shrugging: But I can share mine once I’ll make it to my PC.

High WR doesn’t make you to be right in arguments.

Totally made up BS.

21 people are watching Enlisted on Twitch rn. Where are the hoards of streamers in stacks with 40% WR?

? 4 coordinated ppl Vs 4 not coordinated ppl with the same skill do have higher win chance. I don’t think that’s debatable.

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