It always confused me to have the defenders with an unlimited number of spawns, I always thought of Mount and Blade Napoleonic Wars, in Siege battles, defenders would normally have 3-5 lives per person, so how every defender spent those lives was up to them, meaning poor players who died often wouldnt too badly impact the rest of the team.
Instead the attackers would have to break through and take the point with an unlimited amount of lives but under time pressure. This would also justify a minute ceasefire at the start of a match for defenders to dig in.
In game I think it would be nice to see defenders get say 2-3 squad spawns per point, if they run out of squad spawns, they would have to wait until that point fell to retreat. I personally would like to see tickets on both sides, so the attackers might get 4-6 squad spawns per person per point instead.
You need to be really incompetent if you dominate in kills. But yet still manage to lose because you haven’t built enough rally points/focused on destroying enemy ones.
Because that’s far more important than just farm kills in completely meaningless way.
That’s why infinite tickets for defenders doesn’t mean a much.
I mean not really, Ive lost as the defender with over 200 kills before, team was that useless, I held the point as physically long as I possible could, was looting weapons non stop as my ammo crates were destroyed over time. My rally was lost before I could respawn as well, so I had the classic issue of every time I lost my squad, Id have to run up from the spawn only to lose the point I was running to, before I got there.
Of course it does! Deserting the match to keep the WR is “abusing the system” (at least for me).
Playing together as squad doesn’t guarantee you a win. 4 Newbies / Noobs will get slaughtered every time - see that very often on social media that these kind of players complain why they loose so often (having 23% WR in total after 7.000 battles).
And as you know, the majority of players in Enlisted are just plain bad (don’t build RallyPoints, don’t mark enemies, camp as attackers, etc.). 4 good / very good players win more often because theycommunicating and using tactics. “Quelle surprise” that is the normal in a TEAMBASED game
→ please don’t tell me that you are one of these guys who blamed us couple of month ago that playing together as good players is like cheating I would be very disappointed in you if you thought so
I have of course, the voice chat is great fun, its just a shame the game is dead, because its otherwise very fun. Its basically an identical copy of NW except much better graphics, systems, UI and etc.
Here you go. Even as I was a newbie and while playing solo before the MERGE I got up to over 70% → and NO, I have’t played neither AXIS nor UK as both sides were nearly autowin without doing anything
Still wrong. Playing as squad doesn’t guarantee you a victory. Open your eyes, go on Twitch / YT and watch live gameplay → see so many players there playing together as 3-4 players and havig only 20-40% winrate. According to you they should have a high WR but that is not the case.
Players without skill lose the majority of their battles, even in four-player squads. Players with skill, on the other hand, win. To believe that a squad of 4 automatically has a high chance of winning is the biggest mistake of all.
edit: my overall WR in total before the merge, before joining a community and playing together was on 71% after ~ 1,200 battles.
Flanking as a solo player is still very effective, however it does require at least one member of you team to have half a brain and just sit on the point, if you can wipe the enemy rallies on your flank, you tend to win.
My variation on the Strat is the more crude version of breaking directly though the enemy assault, normally its a good use for an assaulter squad, though its risky since if it goes wrong, your panic “oh shit they are taking the point, I gotta clear them off” squad is on cooldown then. But on the flip side, it has the positive of drawing enemy fire on you instead of the point letting your weaker teammates to try get onto the point and dig in.
And that’s exactly where the problem lies xD Many players aren’t even using half of their brain. -.-
When I see players trying to snipe with a Thompson SMG at +300m and then crying in the chat “why can’t I hit anything?” or when I see an attacking team with 4-5 sniper squads camping and wondering why the team is not able to cap I can only marvel.
And it’s precisely these types of players who loose most of the battles, even in the squad (which Adam doesn’t seem to understand)
And thats why I play most time only with friends in a squad:
to enjoy the game
→ playing alone in a team-based game and communicating with the players who not understand english and which I don’t understand because they are writing in russian / chinese language makes it hard to use tactics
→ I don’t want to go into tryhard mode every game and to compensate players with chilling their eggs in greyzone and watching the “beautiful environment” (playing with 3 other mates is way more relaxed
for my blood pressure) xD
You are 100% right in that case - without any doubt
But 4 coordinated bad players vs 4 single good / very good players and the coordinated players get farmed like always. But you can’t deny that skill is one of the most important main components to win a game.
That’s why DF / Gaijin wanted to be change the MM in the future. Of course, it’s unfair if there’s a four-person squad with good players on one side and only solo players on the other. Or worst case scenario “click squads”: form 2x four-person squads and click together into battle. With luck you are 8 guys together overrunning the enemies (funny to use 8 squads with paratroopers) and cleaning the them fron behind
I think I once played against such monstrosity. After the first death I didn’t even bother to respawn. I observed 3rd objective being taken and then deserted.
Could be one of us in the past I know that some of EVA and U45N did that in past, too. Was fun to see. But yeah, we did the experience, too and lost against 2x four-person squads of U45N which are definitely stronger then we are. We managed to resist on one cap for a while but they got us.
We fought to the end and lost honorably to a stronger opponent. And none of us deserted (as claimed above, so we could “hold our win rate”).
Years ago and during my time as volunteer of the fire department I only deserted battles when receiving an emergency call. I didn’t care whether I was going to shred the enemy / winning the round, … But that should actually be logical and understandable