“occasional” I literally sit on my teams spawn and team kill my FRINDS when they team kill me lol no punishment.
believe me, I did
good team work
It’s a game I try to enjoy it I don’t care if I win lose or what is my KD
having fun is punished yet so don’t worry
Your Solution is still make others pay instead of the spammer that’s a very bad solution.
It’s like punishing a alll group over thing one man did and not even punishing the guy who did the something “bad” find better solution that punish the mortar spammer instead of every one else.
if you take a look at my previous topics concerning the mortar you would know that I am pretty seasoned in this crap so I think in my opinion that it is pretty fair so that no one would take the point and somehow one of the allies of the spammer would team kill him or do something about it but in the end it is fair cruel but fair
Well most people think it’s unfair and won’t change anything (because it won’t)
and if you have any ideas I would gladly accept them in order to end our mutual misoury
Mortars have very little control on what happens between the time they fire a shell, and when it lands. People can just walk into mortar fire.
Making mortars do friendly fire will make them either
A: completely useless, if the player is punished for the teamkills, or
B: simply team killing weapons that don’t care about hitting friendlies because they do not get punished for it.
And if it is A, it will result in them only being used by the supposed Premium Time users, that get +1 infantry squad, as those will be the only ones that can afford using it as if they get locked out of using, they would have another squad to back up on.
So far the best solutions I have seen are
A: Remove engineer from mortar squad, preventing them from building an ammo crate themselves
B: Remove the ability to pick up ammo from an ammo crate for mortar weapons
C: Remove the ability to shoot the mortar while outside of the accessible area of the enemy (so inside spawn, or behind your lines in case of invasion)
A can be ignored in the case of team play, or preparation, but at least prevents first spawn mortar spam without teamwork.
B could be a bit too punishing, but at the same time, that could be resolved by having all mortarmen share an ammo pool / let them give each other ammo, but have that ammo actually lower the ammo count of the AI mortarman.
C would allow the mortar spam to be countered. Mortars are loud weapons. You hear them be fired, and you can use that to locate them if you are using headphones or surround sound. But rn, they are almost always inside their spawn point, and spawn protection prevents you from entering it without losing health/lives. Forcing them into the playable area will allow you to kill them. Might require slight adjustments of the spawn protection areas to not force them onto the frontlines too much.
look imagine a scenario where you are on the attacker s team in vyskovo village and you cant capture the first point
because of the sheer density of the enemy where the mortar spammer annihilated you and your teammates and gave the enemy much time to regroup and well defend the point so on the second wave ( your second respawn ) you literally can’t reach for the point because of the number of enemies and constant bombardment
now if you think that friendly fire enabled wouldn’t give them a chance then what would ???
I played normandy test I know what is mortar spam my point is nerf the damn mortars instead of making everyone else in the team suffer without nerfing the damn problem
Just look on what Tcat said it’s more in the direction…
simply and you precisely cat I know I wouldn’t be able to convince you of my point but what you say is right to a certain extent
but if you really go by the saying “if you can’t beat them, join them”
you would know how the mortar class can be more powerful than the assaulter class if it had been put into the right hands
POP says it right here. Just like the assaulters in Moscow vs Normandy, you can see that they aren’t nearly as bad if the weapons they use are nerfed (Normandy being much weaker than Moscow).
cat if the ammo resupply option been removed from the mortar class it will be useless as the radio operator after you call an artillery strike
A full mortar squad has 4 mortarmen, each carrying 10 rounds of ammo, for a total of 40 rounds. This could always be increased to like 15 per soldier for a total of 60. This would at least prevent that one squad that has a mortar and engineer as part of the +3 random classes from using mortars to its full potential, while keeping the dedicated mortar squad useful.
Another potential fix is to have each mortarmen carry 10 rounds by default, and then each soldier would carry an additional X rounds, where X is the amount of mortarmen in the squad. Meaning that the 1 mortarman among 7 would have 10 + 7x1 = 17 rounds, while the dedicated mortar squad would have 4x10 + 7x4 = 68 rounds, although simply 15 per mortar sounds reasonable enough for this complexity to not be worth it.
cat I would like to play a game with you to show you the full potential of one mortar squad and how one well-timed and accurate barrage would do to know that the moment you take the ammo away you would destroy the class at least you could use an radio operator in the sniper squad but you wouldn’t for a mortar
I am perfectly aware of what it does, which is why it has to be nerfed.
Not really, tbh. If the full squad is able to fire 60 rounds down range, that is the same as using half an ammo crate worth of ammo (50) + the default ammo from the mortarman. It is not super common to see a mortar squad barrage more than one full ammo crate worth of ammo onto a point anyways. But instead of letting you fire all that ammo down range as part of the +3 from that one squad, you are forced to use the full mortar squad instead this way.
I agree
but I hope you know how hard would it be to upgrade the mortar squad as if the sniper and engineer squad would level up easily but the bomber squad and gunner squad take ages to level up not to mention the mortar is basically a trooper with 12 mortar shells and three other troopers where to a new player it would be easier to stay away from the class itself