Every match in Normandy now has turned into crazy zerg rush games. The whole dynamic of this game has changed with full lobbies.
If these populations stay constant as people level it’s going to be a mess, they need to make each invasion objective at least twice as far apart as they are now.
4 Likes
This sounds like how Normandy has always been; a zerg rush of bot like players and explosions
1 Like
Now is that but x4, with explosion everywhere tank spam and bunny hopping all around (personally I like it).
3 Likes
No. Why? Enlisted is about nonstop Action. If you wanna have an half an hour planning and 20 min drive… play something else.
I think he’s talking about a battlefield like game play.
I agree. Tunisia has actually been pretty action packed.
No, I hate running for 10 minutes to get to the fight, but I also want some tactical play. Not 100% run and gun. Imagine if the first objective on the beach is a bunker and the next a bunker at the top, then the village that isn’t even used currently, ect. Or maybe change how objectives work where it’s more like sectors then a arbitrary circle around a house.
1 Like
Now when defending, at least for me, the META is large grenade pouches on 3 rotating infantry squads and spamming TNT. One example is Normandy defending either beach invasion. Attackers usually can’t cap the 1st point. Low skill, lots of XP for grinding but Stupid boring. The devs just diluted the skill level required to do well by opening the floodgates to every possible “active user”. I hate it.
1 Like
This isn’t really new, this is how it’s been for as long as i’ve been playing. It’s just been somewhat hidden because of the lobbies filled with bots making it seem like a slower game. The “meta” has always been to hide your squad away, and then run in one by one with a high power weapon like the PPSH, FG42, Thompson, etc and wipe as many as you can. Jump around corners, spam grenades, hipfire, then swap to the next squad member in line when you die. It’s not necessarily bad, but It seems like a lot of players expect something else
1 Like
Unless it’s assault, bigger maps won’t help.
Even in 2-point demolition, 90% of both teams zerg 1 point and ignore the other.
1 Like
Change so that Attackers cant rush to next Cap point and capture it all or half before respawn of the Defender changes. 
2 Likes
Flank, run with Pioneer on the side of the beach. Like Ver-Sur:
Go right side and establish a rally point in the bushes near the cliffs, flank enemy from there.
Normandy:
If Cap is Center → run left side along the beach, establish first rally in the empty big bunker on the left, then move further, jump over the wall on the left (grey zone), establish a bit behind wall your final Rally point. Great to attack and flank.
This one works also if Cap point is the new left bunker, but may be a bit action packed.
Then you walk into death if its the left bunker cap and spawn with your best infantry squad to storm attack from behind the wall.
Thats why I dont play Americans on Normany, personally I find it to easy of a game. Even after the Update, Because moment you actually understand Tactics and I served 12 yrs within the Bundeswehr; I may say that this comes as a advantage over the sheer “frontal attack” people do here.