Okay, so I know everyone probably is sick & tired of seeing me post. I nearly am myself but hear me out …
I propose introducing a dedicated air combat mode or event in Enlisted, where players engage in large-scale dogfights and bombing missions. This would expand the current aerial gameplay beyond just ground support, bringing full-on air warfare to the game.
Key Features:
Massive Aerial Battles– Dedicated maps for large-scale WWII dogfights, featuring iconic battles like the Battle of Britain, Midway, or Eastern Front air duels.
Diverse Aircraft Roles – Players can choose fighters, interceptors, bombers, or even ground attack planes, each with unique objectives.
Squad-Based Coordination – Teams could work together to protect bombers, escort supply planes, or intercept enemy formations.
Ground Interaction – Anti-aircraft guns, flak defenses, and dynamic mission objectives (like destroying supply convoys or airfields).
Realistic Damage & Fuel Mechanics – More immersive flight physics, optional manual engine management, and limited fuel for added strategy.
Airfield Landings – Planes must land to refuel, rearm, and repair instead of automatic replenishment.
Skill-Based Challenge – Pilots need to safely land and take off, adding realism and depth.
Strategic Decisions – Risk staying in combat with low ammo or retreat to resupply.
Tactical Targets – Airfields become key objectives for defense and enemy attacks.
Immersive Gameplay – Seeing planes land, get serviced, and return to battle enhances realism.
This could be introduced as a limited-time event first, and if well-received, expanded into a full Air Battles mode. It would bring a more immersive and tactical alternative to War Thunder’s air battles while staying true to Enlisted’s combined-arms gameplay.
I ask the people who dont like my suggestion to scroll past it, no need to comment. Things got heated in this last post. If you dont agree thats alright your welcome to comment but no need to tell other players what to play nor what to do. Thanks for understanding.