(its my first topic and hope the title from it is okay)
I have just a suggestion about this game and as we know Enlisted is a squad based MMO fps shooter and here we lead our squad to fight for our victory, in HLL the players doing it the squad and my opinion is here in Enlisted how about have the HLL system in platoons we have our squad what we play but our squad belongs to a platoon…
Than we can have maybe bigger maps like this BigAction lobbys from custom game just in normal matches and there two options to choose…
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Fast game: the current what we have
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Long game: with no greyzone and full campaign map with more players and have our squad in a platoon
Maybe so we have a better game in more options and more opjektives.
But it means allso we need a better comunication what whould be needed yet too cuz i have more and more shity matches the game is lacking on comunication, ppl dont do rallypoints when i beg on the radio to help and im the only one who do it at the moment i play with no tank squad right now cuz of it 3 infantry and APC, build 1 rallypoint and bringing a APC on different spot to have atleast 2 spawn points. To have bigger map and more objective/options maybe this will make a better war simulation game and wake up the ppl a bit in game to be active and others dont desert from battles i like Enlisted and want with others a future for the game try my best to help. Thanks for reading hope i writed a good suggestion 
9 Likes
I would certainly be nice to have a longer gamemode, the current gamemode can be a bit too fast paced sometimes, I like being able to spend at least 5 to 10 mins to just actually dig in, let me get to use the shovel properly, dig a few foxes, a couple trenchs, AT ditches, etc etc.
5 Likes
Some games go so fast that a whole cap point falls in the time it takes to build one rally point.
4 Likes
Thats right the enemy just walks over your team in this time…
1 Like
Dont get me started on that, and the worst part is if your the lynchpin of the defence, the second you die, your team didnt build any rallies and by the time you run back up from the spawn, the point is taken.
And if you do decide to run back to build a rally, you turn your back for 5 seconds and the point is lost. It had ought to be illegal for people to not bring a single engineer, like people have to learn, there are some points in particular that are genuinely invincible as long as engineers are used.
1 Like
That why run behind next point and build the rallypoint secure it and go attack
I mean for a start that means giving up a point needlessly, especially some first spawn points which are nearly untake-able if you just dig in.
You also cant be sure where the next point is, some of the maps it can be hard to judge this in advance.
The rallypoint diging in? Yes i do so if i can because some terrain is shity to dig berlin maps for example
no no, digging in as in fortifying the point, sandbags in windows, barbed wire behind windows to halt egress, sandbag cover for the friendly reinforcing side, ammo boxes, maybe a HMG or MG.
Also ngl I rarely dig in my rallies, just takes too much time, I normally just go for sandbag cover for them. enough to stop arty and thats about it.
Ah yeah understood, u need to try barbedwire build around a enemy rallypoint u can earn a bit score and especially when the rallypoint is in a small room where u can build tightly around the wires this is a bit better than just put an APmine on it and when enemy spawns then he just thinks "eh what?!"
but u get building assist ponts so long he is in there and hes bots and he cant come out fast
1 Like
Ive seen a guy before do that and then setup a emplaced MG outside of it, its toxic af but its really funny
Better than APmine on rallypoint for sure
Idk, cause on one side, you have to stay there to use the MG, but you get to kill multiple squads like that.
On the flip side, the AP mine is autonomous but is a one shot deal.
I mean APmine is a damn trolling and build around barbedwire isnt that mutch