I found this suitation by reviewing some long-term battle replays, the number of players will not exceed 127
There are actually some players whose play history has been removed from the game log, like myself.
I observed that when this record exceeds 127, the player information will be cleared from the game. You won’t be able to see your location in the replay, even though you’ve been in the game for a long time.
The number 127 probably from the binary number 128. Perhaps the game server saves player information through a 128 bit size storage structure, and once the number of players participating in the game exceeds this value, it will be leaked.
This will lead to some unexpected situations:
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The player’s battle data will be reset to 0, at this time the player can switch camps, as if he had never entered the battle, occasionally you’ll see some teammates’ scores reset to 0/0/0…
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If the player’s information is reset at this time, or he has exited the game, this will cause the player’s units to not be properly eliminated by the game, which may cause a memory leak. Normally, when a player leaves the game, his game units will be eliminated in about 2 minutes.
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Perhaps it is an unexpected benefit brought by this bug. Once your info is eliminated from combat, you may be able to get away with another bug that prevents players from properly deploying units. (Gaijin.net // Issues) But this only happens when the players reaches 127.
No other conditions affecting normal combat were found yet.
in the custom room, players can quit and join halfway.
So it is very common for the total number of players to exceed 100.
It does not refer to the number of players present at the same time, but the number of players who have ever entered the room.