Rockets are extremely easy to use, ESPECIALLY M8s and HVARs. For something that is that easy to aim, it should not have that kind of power. The blast radius appears to be larger than bombs, can hit through cover (we get hit when laying down in buildings all the time), and in the case of Ally rockets don’t even have to hit a tank to kill it. (I watched a HVAR land about 30- 40m from our Tiger tank and kill it.) On top of how easy they are to use, the Allies get 8-10 of them per reload, which is effectively enough to wipe the entire field twice.
Meanwhile, bombs that take actual practice to get good with and often leave you very exposed to AA are often having trouble killing tanks and such? Blast radius on the smaller bombs is less than that of rockets, while the 250 kg bombs seem to be about the same blast radius as HVAR rockets in terms of killing infantry, but have to land within 15m to kill Jumbos? Also, their damage doesn’t pass through walls like that of rockets.
Suggestion:
- Greatly reduce blast radius of rockets. Make them require some precision rather than simply spamming the field with them.
- In order to kill tanks, the rocket should need to land ON or directly next to the vehicle.
- Make sure the blast does NOT pass through walls.
Since historical accuracy is going on the backburner and game balance is supposed to be taking priority, this would be a very appreciated change.