For more tactical experience player count should be increased

Realistically after how many players+ bot number does the game crash ? What is the limit of max players / optimal flawless gameplay ?
Im curios since my last match i have counted more than 20 spaa wreck all around map.
Spaa’s main role is not being anti infantry or tank but being anti aircraft . Early game spaa just turned to point farming for enemy team due to lack of vehicle slots.
If we can have more players (lets say 20-30 squads) we can play in bigger portions of maps and vehicle number in use can be increased. Self propelleds and spaa like vehicles can wait far behind tanks and provide long distance air/ land fire for front.
With bigger maps and battles assault and confrontations will be meaningful mods

3 Likes

Again, a single battle with huge number of wrecks or a lot of bot dont give harm but add this

In all battle of the game, gonna make the server go like shit, we have more than 100 battle started every 30 second and those last for 20-30 minutes, so think in 10 minutes how many battle a server need look, and already lot of player experience daily server related problem because the server barely handle this

Yes, giving tanks, planes and others means of mass destruction like AT and AAA guns more cannon fodder will definately make the game more tactical.

2 Likes

5 cas and 10 tank sure reduce the explosion

How do more people make the game more tactical?

3 Likes

1000vs1000 squads or no fun.

UNPLAYABLE

2 Likes

Please remove player limit.

It won’t play out the way you think it will.
If anything it’ll be less tactical and more spammy and cluttered because everyone will be rushing the same buildings anyway.

Only way I could see higher player count working is if a battle was set up with “lanes” with hard limits as to how many players can be in each lane at a time.

1 Like

If team have to conquer/ defend 2-3 point at same time they will have to spread + make more sophisticated moves to win

You would think so but in practice you’ll see 80% of each team rushing B while 10% is on A and 10% is on C.

This is always how multi-objective modes have played out in Enlisted

1 Like