For Christmas, I want

  • Bombing run strikes to drop presents.

'Cause.

  • Artillery does fireworks (thanks @Bigote0070 for reminding me)

  • We can build Christmas trees.

Also such premium squad:
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Santa:
Santa comes with +50% health and a bonus armour value like Berlin Soviets. Can also yeet grenades further by default, but those are presents. Can run faster thanks to his candy cane sword. His bandage animation is replaced by him stuffing himself with cookies, like the cookie monster.

His flask is a coca cola:


Or just milk/eggnog if copyright issues jeez…

His bigger hitbox is for balanss

The elves are regular riflemen. Their rifles are trumpets. When controlling one, the camera is lower, about where a normal soldier gets prone.

This is a totally serious and legitimate post/demand.

7 Likes

Meh. Dont like the big fat hitbox of Santa. The elfs hb would be nice.

Santa comes with +50% health and a bonus armour value like Berlin Soviets. Can also yeet grenades further by default, but those are presents. Can run faster thanks to his candy cane sword.

His bigger hitbox is for balanss

That work only for pistol

Would his gift bag be in the backpack slot or secondary weapon slot?

You know what i want fro cristmas? Dev starting fighting “main” wo play the same faction on the same side eternally making imbalance in campaign population

1 Like

i want artillery fireworks like the past year

2 Likes

Backpack slot, same as big grenade pouches, for grenade presents.

How could I have forgotten!!! Definitely!

While I agree with you that this could become a problem, I simply cannot think of a way that the developers could implement this without backlash from these, as you called them, mains. The one I can think of at the top of my head is a sort of “Underdog bonus”, but then the issue arises of what classifies a faction as being at the disadvantage. Another solution could perhaps be to give a bonus incentive to those who would be willing to ‘fill in’ for a team that does not have enough players. Though again, how do we determine that.

As someone with more experience with this issue, what would be your suggestion to remedy this problem?

2 Likes

Im for the hard way, wen you end the grind of side you cant play that side if you dont do the same with the other, and wen you have both side grinded you have a forced join any side enabled in meantine new level are added to your favorite faction

Yes is hard but is the only way for defeat main, definitaly

I understand the sentiment behind this, though I highly doubt it will be well received by both the developers and the player base.

Perhaps making mixed (or at least, Allies/Axis) battles on random maps could help alleviate this issue without limiting the player’s freedom too much? Sort of similar to how War Thunder handles the different nations within the game. Additionally this could really helps with the problem of the players being divided between six different campaigns, and twelve different progression tree. It will heavily impact the fundamentals of the way campaigns works, but I don’t really see any other alternatives apart from ‘the hard way’ as you described.

Anyway, thank you for your response!