Artillery does fireworks (thanks @Bigote0070 for reminding me)
We can build Christmas trees.
Also such premium squad:
Santa:
Santa comes with +50% health and a bonus armour value like Berlin Soviets. Can also yeet grenades further by default, but those are presents. Can run faster thanks to his candy cane sword. His bandage animation is replaced by him stuffing himself with cookies, like the cookie monster.
Santa comes with +50% health and a bonus armour value like Berlin Soviets. Can also yeet grenades further by default, but those are presents. Can run faster thanks to his candy cane sword.
You know what i want fro cristmas? Dev starting fighting âmainâ wo play the same faction on the same side eternally making imbalance in campaign population
While I agree with you that this could become a problem, I simply cannot think of a way that the developers could implement this without backlash from these, as you called them, mains. The one I can think of at the top of my head is a sort of âUnderdog bonusâ, but then the issue arises of what classifies a faction as being at the disadvantage. Another solution could perhaps be to give a bonus incentive to those who would be willing to âfill inâ for a team that does not have enough players. Though again, how do we determine that.
As someone with more experience with this issue, what would be your suggestion to remedy this problem?
Im for the hard way, wen you end the grind of side you cant play that side if you dont do the same with the other, and wen you have both side grinded you have a forced join any side enabled in meantine new level are added to your favorite faction
Yes is hard but is the only way for defeat main, definitaly
I understand the sentiment behind this, though I highly doubt it will be well received by both the developers and the player base.
Perhaps making mixed (or at least, Allies/Axis) battles on random maps could help alleviate this issue without limiting the playerâs freedom too much? Sort of similar to how War Thunder handles the different nations within the game. Additionally this could really helps with the problem of the players being divided between six different campaigns, and twelve different progression tree. It will heavily impact the fundamentals of the way campaigns works, but I donât really see any other alternatives apart from âthe hard wayâ as you described.