Assault mission on a pacific atoll, where point B is an open space closely surrounded by thick jungle.
US forces capped, but now they have to face a Japanese counterattack. While a guy in a Ha-Go is pinning them down, another Japanese player leads his assaulters squad into a flanking maneuver.
Once in position, he orders the squad to storm the point. Due to either a special order or a specific AI logic, special perk unique of the Japanese faction, while each faction has its own ones, Japanese AI assaulters will then banzai charge firing on the move, then once at close distance automatically switch to melee and finish off defenders with blades and bayonets.
Well, using axe instead of the knife makes you a little bit slower (but still faster than with a gun), and of course, axe swings are slower as well (but you don“t really need to hit anyone twice anyway).
well, we all knew what it was all about, but the same animation, the same sound⦠eh⦠the whole event lacks of actual polishing. like the cockpit of the fw has the same issues over war thunder still after 4 years⦠low texturesā¦
but i guess iām the one who only finds issues in almost everything, so iāll guess iāll shut up.