Flametrooper stats nerfed?

After the last QOL update (or somewhere before or after) the max stat level on Flametrooper I & II has been lowered. There is no mention anywhere of this change. I have reported it as a bug but I’m not even sure it counts as one.

I have several max roll level 1 Flametrooper II’s with 6 mobility, 11 vitality, 4 weapon that I recruited before. When you enlist a Flametrooper now, the max/perfect stats are 6-9-3 (the old Flametrooper I). Flametrooper I’s now show as 4-9-2

The little star denoting the maximum possible stat does not seem to work correctly either. The gold order Flametrooper I is however unchanged.

The max stats on both Flametroopers were always like this:
Flametrooper I: 6-9-3 8-11-5 10-13-7 12-15-9 18-21-15
Flametrooper II: 6-11-4 8-13-6 10-15-8 12-17-10 18-23-16

I understand work needed to be done about the flame mechanics themselves but I don’t get why their stats have been lowered all of a sudden. Was this an intentional change or was the Flametrooper shadow nerfed?

3 Likes

You are indeed right, Flamethrower I used to be +1/+5/-1 and are now 0/+5/-2 which is not a significant nerf but still important to note

its a visual bug, the stats are still the same, just not on enlist a soldier menu

3 Likes

Pyro successfully caused those giant babies who had no ability to think to collapse.
Rather than learning how to counterattack, they prefer to protest to the authorities and downgrade the revisions.

I am highly skeptical about this issue being a visual bug. I have enlisted several Flametrooper II’s and I’m unable to recruit a single one with the old stats (6-11-4) or with any value higher than listed in-game. Also, the squad descriptions show the ‘new’ lower values.

It would be nice if someone could just confirm the nerf to flametroopers so we can move on.