After the last QOL update (or somewhere before or after) the max stat level on Flametrooper I & II has been lowered. There is no mention anywhere of this change. I have reported it as a bug but I’m not even sure it counts as one.
I have several max roll level 1 Flametrooper II’s with 6 mobility, 11 vitality, 4 weapon that I recruited before. When you enlist a Flametrooper now, the max/perfect stats are 6-9-3 (the old Flametrooper I). Flametrooper I’s now show as 4-9-2
The little star denoting the maximum possible stat does not seem to work correctly either. The gold order Flametrooper I is however unchanged.
The max stats on both Flametroopers were always like this:
Flametrooper I: 6-9-3 8-11-5 10-13-7 12-15-9 18-21-15
Flametrooper II: 6-11-4 8-13-6 10-15-8 12-17-10 18-23-16
I understand work needed to be done about the flame mechanics themselves but I don’t get why their stats have been lowered all of a sudden. Was this an intentional change or was the Flametrooper shadow nerfed?