They sound nice on paper, but just outright dont work in Enlisted.
You set someone on fire? Well sucks to be you cuz are you about to get one-shotted to the chest while the guy is burning. And what does he do once he shoots you? Extingush himself.
ANY task involving flamethrower is pure pain exactly for this reason. Flamethrower guy has almost no stamina and the weapon plain and simply sucks at its job. Pouring flames through windows and doorways usually dont work because while flame goes in, people inside rarely catch fire. Meaning you must go inside, face to face with them. And here you realise another problem. Your TTK is about 3-5 seconds for ONE guy. Their TTK once they turn around at you? 1 second.
The fact that flamethrower has absolutely laughably short range doesnt help either. Cleaning some rooms is impossible before getting blasted because your flames somehow cant reach other side of the room which is 6x6m at best.
Please, just outright copy Rising Storm Vietnam flamethrower mechanics and be done with it. Currently they are simply useless and definitely dont work as CQC warcrime.
If anyone doesnt know how flamethrowers and flame weapons as whole work in RS Vietnam, they work by the simple way of giving you “burning” animation once you get set on fire, killing you and preventing you from shooting.
Not only its realistical but it also gives them rightful aura of dread when you hear that WHOOOOOOSH sound, you know you are in trouble.
I think if they gave it realistic ammo consumption they could easily make it as deadly as in real life.
I think the American M1 had like 10 seconds of fuel so it would be pretty decent - you get 10 seconds of being a god of death.
Flamethrowers are really bad SMGs that can burn the ground, yourself and your team with their current implementation. The main upside they have is that they blind the opponent with their wide flame.
I would suggest narrowing the stream of flame so you can still see a shooting flame trooper, making it shoot ~20m after which the flame dissipates. If the arc hits the ground before 20m it sets the ground on fire, if you spray the burning liquid against a surface it should bounce off. I’d also appreciate the stream dribbling down which sets you on fire if you stay there too long but not immediately.
This way we can keep the DPS low but give flamethrowers alot more utility in shooting into and out of windows, as well as set the ground on fire reliably.
Please no real life style flamethrowers. Definitely need a buff, but I don’t want people spraying fire at people 30 meters away and burning them to death.
It’s another “learn2play” issue, because once you get a real feel for the weapon, it becomes incredibly powerful. The key is knowing when to use it.
Close quarters? Yep.
Behind the enemy? Yep.
Shock & awe when capturing a point? Yep.
Use the element of surprise the most when you have it. Spray wide arcs. All you need to do is linger on a single target for half a second before spraying around him. He won’t be able to get out the fire in time, and his teammates can’t move to him because the ground is on fire.
It doesn’t work, I tried it multiple times. The second you hit the first guy, you are dead, it’s the matter of time.
The best result I had was when I attacked enemy from the back and attacked 4 of them in one “swing” of my flamethrower. I died and killed one of them, the rest just extinguished themselves.
The flame thowers pull so much ‘Agro’ because of the 1200rpm, that the AI instantly focuses you.
Thats the main issue, Hitting AI means they’re dead because they try to auto extingush, its the players themselves that can shoot back.
I know the Devs were looking into these back in December, so i guess its a wait and see.
But the real steel could fire upto 40+ meters, so either a range boost or a damage boost would do.