Flamethrowers are horribel

Flamethrowers don’t need a buff, stop charging enemies head on and flank them. Don’t forget you have a primary weapon for shooting at far targets you aren’t being forced to use the flamethrower (making you not being able to pat out direct hits is a good idea, though)

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They absolutely do

That isn’t the issue at all, are you okay?

No shit, but I and others want to. As it stands the class isn’t usable in its current state.

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It is the issue, you see. You are charging head on at enemies, this is why you are being shot. Flank them and at least try not to be seen. When I say you aren’t being forced to use the flamethrower, I am saying wait until the right time to use it - it is a tool, it has a specific job. The issue is not with the weapon, but you as a player. You aren’t using it effectively.

If I’m being killed by people who aren’t in the center of the jet idc
So getting shot like that isn’t the issue at all and I don’t know what you’re on about
Getting shot by people who you are currently spraying with napalm is the complaint and largest issue with the flamethrower, nevermind the longish TTK.

You’re right, I shouldn’t be using it at all because its absolute trash and I’d be better served and serving my team by just running an SMG or LMG.
There is no effective use of it unless you’re doing pure area denial

there is no effective use of it unless you’re doing pure area denial

You figured out what the flamethrower’s job is, congrats

Yes, it’s a job of a flamethrower, a job that it can’t do. If enemy is still alive after shooting him and can shoot back, how did you “denied” him?
Flames are MUCH worse than regular bullets. Bullets at least kill instantly and prevent shot enemy to shoot at you.

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Idk why you’re all having these problems. It works fine for me. Unless you’re talking about the tier 1 flamethrowers. Yeah, they’re utter trash. Don’t use them except on normandy

Yeah, tier I. I don’t have tier II yet. Are they really THAT better?
Even if, there is no justification for people being able to shoot while burning. Let alone shoot accurately.

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Yes, they’re great. But why should you be able to set multiple people on fire then have them not be able to shoot? Everyone would run flamethrowers and constantly because that’s really OP so I don’t think it’s a good idea, accuracy malus is a better idea

Because its still one man that you have to kill
That’s 100% how they should work

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All you have to to to counter flamethrower is to shoot it before it gets close.
Personally I’m ok with removing secondary weapon slot from flametroopers as long as flamethrowers are good.

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Two flametroopers per squad…

It’s not a good idea, to have players not only not be able to not put out the flame but also not shoot? Like I said, way too powerful

Flamethowers are powerfull weapons, high risk, high reward. Now they are just high risk.
And as Voyo said, let them lose second weapon if enemy cant shot back once they are on fire.

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Again like I said earlier flametroopers have rifles. If he’s a better shot than you, you aren’t gonna counter him. Now if the flametrooper could carry the flamethrower ONLY you’d have a point, perhaps it should be that powerful, but as it stands that’s not how it is (as for whether that would improve the game… you may have a good point there)

Yes, and?
Flamers have always been a power weapon
Especially when attacking a stronghold like a bunker or urban setting

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That doesn’t mean it should be unbalanced, this is a video game

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They’re utterly shit on the other side of the spectrum as it is now so something needs to be done regardless. We need to work towards a good middle point so if we’re not going to go full Rising Storm instadeath with them, we need to go another route like has been discussed in the thread.

They aren’t that bad. The tier 1s are weak, but I still don’t think that’s the main issue here. It has an aoe dot, ofc it’s going to have lower dps than a rifle or smg, you can’t use it in the same manner

Are they really THAT better?

Yes. They actually feel decent. You flame jet is way longer (18m → 32m) so you can hit people not right in front of you or light the second floor on fire from outside the building. The jet does 60 damage (vs 40 on Flame I) so it kills people very quick if you are hitting them. The added range also decreases your chance of setting yourself on fire since you don’t have to be hugging the enemy to use it. Unfortunately the ammo count is lower and you do run out of flame quick.

I do feel that those currently being blasted or on fire should not be able to shoot back though. Maybe they could introduce a “heat” meter, and depending on the level of “on fire” you take more damage and cannot shoot above a certain “heat”. So that way, accidentally sticking your toe in fire doesn’t eat all your health, but if someone runs through a flame wall, they catch on fire. The heat bar could slowly decrease as well (while you take damage) & patting it out speeds it up. That way if you just brush against a fire, you can keep running and gunning at the cost of a little health, but if you get stuck in a molotov, you have to get safe and pat out. And if hit directly by a flamethrower, your bar only decreases via patting out. Idk, that might be too complex. In the meantime, aim for their faces, makes it impossible to see and stops them from shooting back effectively (mileage will vary vs SMG/LMG).

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