I feel like after the Flamethrower got a massive buff, it becomes even more insufferable to deal with. Here is the list of grievance most people have with Flamethrower in general:
-It can shoot through walls, doors, floor, etc.
-It doesn’t ignite the players who are using it while walking forward
-It deals a lot of splash damage,
-The lingering fires ond the ground take longer to die out can ignite you instantly in which a single flametrooper can easily deny the objective easily
-It messes with aiming and visual
Darkflow should really pay attention to how the Flamethrower balance work in a game. Some people dismissing the grievance with " dUh it’S fiRe" and “just roll for the faster to put out flame perk” doesn’t understand that the first thing about about balancing is fun to play with and fun to play against. People on the receiving end of Flamethrower can’t do anything about it other than trying to shoot at burning screen hoping that they kill the flametrooper and put out the fire just in time. Even with the aforementioned perk, you can’t just put out the fire while the flamethrower is still igniting you.
I hope Darkflow will rework how Flamethrower work in-game. I’m advocating for it to be taken out of the game until proper balancing can be introduced but they would ruin the “fun” of most less skill players in-game.