Flamethrower/fire ideas

1.Flamethrower and Molotov coctail fires should not be able to be put out by patting yourself.
Only fires from tanks etc

2.Nobody should be able to fire back or do anything while on fire

3.The time it takes to " be on fire" from receiving fire damage should be lowered.

6 Likes

So, if I understand suggestion correctly…

  1. Any flamethrower hit should be guaranteed instant kill, same applies for getting close to fires from molotov (not just getting direct molotov hit).
  2. Something that should have been implemented a while ago already.
  3. As stated in first point, any hit should be pretty much instant kill, and possibly faster as well.

While I understand it would be kind of logical, at least first point might not be viable for gameplay purposes. Flamethrowers should be more competetive, but not by making them pretty much overpowered.

6 Likes

Not insta kill but guaranteed kill

Most of the time i flame someone they turn around and calmly headshot me then put out the fire,or when i throm a molotov on a group of AI they shoot me instatly and then put it out like nothing happened

1 Like

It’s not just the flamethrowers being bad, the squad itself is also bad.

Which is even stronger. They are 100% dead whenever you slightly hit them but instead of dying they have to run around a bit before they can respawn.

I understand you want a buff but that would be extremely overpowered. Right now they are viable and could maybe get a 10% str increase to have them perfect but what you want would make them the strongest weapon in the game without any peers.

Flamethrower 1 is bad btw. I am speaking of flamethrower 2.

1 Like

Merely preventing to shoot while on fire would be enough. Heck, even allowing to shoot, but veeeery inaccurately like when shell shocked would work.

Right now, soldiers on fire look like this:

10 Likes

Not being able to fire while being on fire (ba dum tss) would be enough to make flamethrower a very good, low range, crowd control weapon.

1 Like

Being on fire should prevent any action other than moving and trying to put out flames.

Direct flamethrower / molotov hit should guarantee setting people on fire.

BUT, at the same time, contact with “environmental” fire (burning floor/walls/objects) should deal damage but NOT setting instantly soldiers on fire.

5 Likes

Guaranteed kill during which you can just wait and burn is pretty much an instant kill with extra suffering and waiting time.
Also, as I said, I agree that no one on fire should be able to counterattack while burning. But botching the mechanic by applying same kind of unextinguishable burn for just getting too close to already burning ground from molotov is not a good idea. Same applies for buffing flamethrower to be unextinguishable (you are already having very long animation that resets multiple times if you are trying to get rid of flamethrower burn… that alone usually kills you, but with enough hp you can get out of it with very low hp so flames themselves are nothing that should be buffed).

1 Like

Or make them usable on other squads too.
Still dont get it why Darkflow removed them from the other sqauds.

1 Like

Instakill… time to bunnyhop and spin2win

Its simple you want all matches become a masterchef barbecue ww2 edition?

Yes

So rising storm 2 is the game you want napalm,flamethrower,napalm again

Got tired of getting tk by useless coms.

Watch even in squad wth the flamethrower you beign killed by idiot so wy you want more flamethrower if you are tired by beign tk?

Direct streams of flamethrowers should be instant kills where the player controlling the burning soldier loses control and needs to switch to a new soldier while the burning soldier flails about before it dies.

Fire hazards from molotovs can be put out, but there should be no ability to put out someone who was hit with a stream to fight back at all.

I dont get tk by a lot of flamers here but rather by arty.
Usually flamers look at what they are “shooting” unlike the majority of the radio users.

please arty don kill anyone in this day is totally nerfed useful only for slow dawn the enemy

Not really. If placed correctly you can get like 10+ kills.
All you need is a good meatgrinder CP full with enemies who cant leave the CP.