Just witnessed an American squad survive my steamy hot load of flame for a FULL 3 seconds before they one-shot me. Had issues of self-immolation too, since I always find myself advancing forward as the flames doesn’t quite reach the enemy, unlike what really happens irl. So i think that either:
- Flames should reach farther, like twenty or thirty meters farther. Flametroopers should cover the entire floor with fire without having to enter the building, like that scene in Saving Private Ryan. This gives the flametrooper more viability in storming close quarter objectives, and also makes them prime targets for snipers as they are super visible outside.
- Flames should spread more and last longer, which denies area. Probably best paired with less fuel? Or faster fuel consumption
- Enemies set alight should not be able to use their weapons, should be instantly in a burning state (since theyre covered in flaming liquid)
And finally, flamethrowers should sound louder and create a LOT of black smoke, as to signify their threat and presence to infantry and snipers. They could also explode when shot in the tank, or when a strong bullet penetrates the chest.
Those are my suggestions haha! I understand if the devs takes their time, as they are quite busy with other major issues with gameplay, since they are a small team. I think a major buff to the flametrooper can help convey the horrors WW2 soldiers went through (I heard that enemy soldiers instantly surrenders when faced with a nearby flametrooper, and those that were captured are instantly executed on the spot). What do you guys think?