Flamethrower buff suggestions

Just witnessed an American squad survive my steamy hot load of flame for a FULL 3 seconds before they one-shot me. Had issues of self-immolation too, since I always find myself advancing forward as the flames doesn’t quite reach the enemy, unlike what really happens irl. So i think that either:

u-s-troops-using-flamethrowers-to-clear-brush-741x599

  1. Flames should reach farther, like twenty or thirty meters farther. Flametroopers should cover the entire floor with fire without having to enter the building, like that scene in Saving Private Ryan. This gives the flametrooper more viability in storming close quarter objectives, and also makes them prime targets for snipers as they are super visible outside.
  2. Flames should spread more and last longer, which denies area. Probably best paired with less fuel? Or faster fuel consumption
  3. Enemies set alight should not be able to use their weapons, should be instantly in a burning state (since theyre covered in flaming liquid)

And finally, flamethrowers should sound louder and create a LOT of black smoke, as to signify their threat and presence to infantry and snipers. They could also explode when shot in the tank, or when a strong bullet penetrates the chest.

Those are my suggestions haha! I understand if the devs takes their time, as they are quite busy with other major issues with gameplay, since they are a small team. I think a major buff to the flametrooper can help convey the horrors WW2 soldiers went through (I heard that enemy soldiers instantly surrenders when faced with a nearby flametrooper, and those that were captured are instantly executed on the spot). What do you guys think?

8 Likes

The third option seems best. Most realistic and most enjoyable. Similar to a “downed state”, an enemy could be in an “on fire” state. They should be unable to use their weapons untill they put out the fire.

6 Likes

Honestly one of the better way to go about things and would greatly improve the area-denial aspect of the flamethrower without making it just another hard killing method.

This 100%

And also something should be done with the flame stream hitboxes - there you can sometimes have a situation when you burst flames straight into enemy face, but he doesn’t catch fire at all.

Other than those two things flamethrowers are fine imo.

2 Likes

buffing the range + lasting slightly longer is probably the best option. Flamethrowers are pretty good already but just highly situational

The second US flame thrower is so much better…

The first one is more like this…

MuskNotAFlameThrower

1 Like

I think flame troopers should have a limited resistance to their own flames. They should be able to walk into flames for a second or shoot through a doorway without catching themselves on fire

Residual flames are good enough IMO, and making them last too long would just be very annoying to counterplay.

Agree heavily with the third point though, and I think the hitbox of the flamethrower’s cone needs to have an increased radius. Sometimes it looks like your jet is hitting someone but it’s just the graphical effect being much larger than the hitbox.

1 Like