Hello, i am writing about flamethrower problem today. Yes, i know its very discussed theme, but mostly becuase of range. I want to discuss other problems with flamethorowers.
Problem No.1- Range. (US example)
Yes, most discussed one. It should really be buffed a lot. In game range of it is circa 6 metres. In reality, it was around 16 meters. ( I am talking about in-game one.)
Problem No.2- Type of flamethrower (US example)
Yes, the M1 was used too, but in the time of game, other was used more. It was M2 flamethrower. This one could shoot flames to distance of 20-40 metres! It would be more logical to have this one in game instead of M1. Only problem with M2s is very small gas tank. The M2 can shoot one 7-second lasting burst. After that, its depleted.
Problem No.3- The “shot” itself
Another problem is with the shape of flames. In the game, i feel like its cloudy and thick. In reality, it was much different. I think that flamethrowers in Enlisted are the worst in all of WW2 games. Good example of how in-game flamethrower should look like is the one in the Red Orchestra. Flamethrower in Red Orchestra is the most realistic i have ever seen. I will show you how it should look like.
(42) Flamethrower multikill compilation #1 | Red Orchestra 2 - YouTube
(42) US M2/M2A1 Flamethrower - YouTube
Two examples, look at them. Notice the flames at the end of shot, they are really wide. Not like in Enlisted.
Problem No.4 - Damage
We all know this issue. Damage is too low, if i dont count the burning you have to extinguish. In reality, it was almost insta kill, you wouldnt have time to do anything and died permanently.
That is all, i just want to say i have given example of US flamethrowers. Feel free to comment, correct me or add ideas. I would be very thankfull if you added some ideas for German flamethrowers and Soviet ones.