Flakpanzer I, +Add Loader Please...!

At Least 3 Soldiers operate Flakpanzer I, this is more reliable than current only 2 soldiers.
Pleas Developer add +1 more soldier as Loader…!

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tfqta1aw

17 Likes

they should be at least 5 of them commander, gunner, loader, driver, and radio operator
ImhVBW0

12 Likes

yup should be 5

1 Like

Remove overheat

7 Likes

Also improve the damage against infantry. I tried this thing couple weeks ago in a custom match and the bots kept tanking the 20mm he shells. I had to shoot 1 guy 5 TIMES with 20mm autocannon to get him killed. 20mm should always oneshot

7 Likes

I think that is something to ask to the War Thunder devs, given the fact that Enlisted is using the exact same assets. The only unique “part” about Enlisted is the fact that the commander can exit from its hatch to use its weapons and binoculars and can also use the roof-mounted MG when there is one when outside of the hatch.

It’s such a bad anti-aircraft gun that an extra soldier won’t fix anything.
His armor-piercing tape is terrible.
Let me remind you that all anti-aircraft guns have been turned off OVERHEATING
А Flakpanzer & co (the remaining anti-aircraft tanks ) They still have OVERHEATING that shouldn’t be there.
These hypocritical double standards… are nothing.
specifically, Flakpanzer cannot destroy M3 Stuart
even in the side and rear projection
It’s a shame at all.
Flakpanzer needsto improve the projectiles at least
And remove OVERHEATING ALL ANTI-AIRCRAFT TANKS!!!

4 Likes

You see, the problem is that the SPAAGs have a big advantage over the buildable AAA, the fact that they can move, and they also have a shitload of ammo. If the vehicle guns wouldn’t overheat, they would become meat choppers, able to zoom around and just spam infinitely. As such, they kept their overheat. Though they could extend the firing time a little.

I’d love to have extra crew on stationary AAs too.

4 Likes

Which would be fine because they were used as such when there were no planes to shoot at. The non-existent protection already makes it balanced, I’ve already done a fair amount of headshots on the M13 gunner with a bolt-action without much problems. You can do the same with the Ta-Se too, and these 2 are much more protected than the flakpanzer or the soviet milktruck.

1 Like

Free EXP :rofl:

My friend, I understand this perfectly
but try to understand that autocannons by themselves are ineffective against tanks, especially higher than 1 br
those self-propelled guns that are presented in our game will not be meat grinders Just because it’s not a Wirbelwind :confused::confused::confused:
They’re all flawed.
Everyone except the Americans has the same gun
And then the Amer 2 has 12.7mm machine guns
The most powerful and at the same time lightly armored is the Soviet
The German is the fastest-firing
Japanese … universal))))

just give me the answer then, why did the stationary shut off overheating?
The angles are also normal?
For…
…What???
Just show me the man who was furiously drowned for it?
And does he use it ???
I guess there were more important changes than
Just let’s be fair, if they canceled the overheating of anti-aircraft guns, then let them cancel the tanks.

you can literally shoot the crew out with your own guns

1 Like

at least the one extra guy would be nice

1 Like

They take a vehicle slot tho, for BR1 they can be valuable because they can somewhat defend themselves, but bringing them into BR2 + is pointless. AA guns are much better at their job, not to mention pilots can spot vehicles from multiple kilometres away, even without actually seeing them, just spam the spot button.