Fixed machine guns should not be indestructible

In a recent update all map placed fixed machine guns became indestructible objects capable of taking hits from tank canons for no effect. This is pretty bad balance wise because such positions become very hard to push as suppressing the MG for any decent amount of time is just not practical, this is worst in maps where there are multiple MG positions crossfiring at a choke point.

I new that in the past this mgs were very easily destroyed even with a regular bolt action rifle but this is to much right now. A better compromise would be to give engineers the ability to fix this guns, and keep them vulnerable to AT rifles, explosives and canon fire

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They are NOT indestructible. Like, at all.

The MG goes down just as easily as before, with one or two bullets.

The sandbags now take more damage before collapsing, and that’s it.

i think he means the map MG42’s like the ones attached to the bunkers
, and those take awhole lot more then just a few bullets

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As far as I understand
The only way to destroy a Bunker MG is to kill with a HE ammo the guy holding it.
If nobody hold it, it’s invincible.

Maybe now, a MG is undestructible if hasn’t been touched.
Sand bag MG are easely destroyed by destroying the sand.

I admittedly haven’t played D-Day since the patch, so I can’t talk about bunker MGs.

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I used to destroy those guns with just some bullets or even melee.
Dont know if it still works…will try later.

Fixed map placed mgs, like the ones that no one places but exist on the map, can not be destroyed right now, I shot at them 5+ 37mm APHE shells at point blank range (15m), they still are not destroyed m

It used to work, But right now I have seen them taking insane amounts of damage in moscow and Normandy. They do not seem to fall at all

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Is an easy explanation, from my test, shoot a fixed mg behind in two shoot destroy here but, shoot here frontally dont do damage, i think is because wen dev imported all stats from stalingrad they imported even the stats of the fixed maxim wo frontally need a lot of damage for being destroyed because of the shield, so because of copypasted logic all mg now have the same frontally resistence of the stalingrad maxim

Last time I checked a 37mm AP she’ll would destroy an mg, but I guess that in dark flow’s logic MGs are made out of stalinium with a plot shield coating.

You sure it isn’t a graphical bug? Like, the MG IS destroyed and no longer usable, but the 3D model stays there instead of falling?

Insofar as what I’ve experienced in DDay especially, they are not easily destroyed at all.
I’ve emptied makes into them and they still keep going. Something is categorically wrong with how they are setup.

It actually makes DDay a hard map for the Allies.

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Just because the gun doesn’t fall down doesn’t mean it’s not destroyed.
I can confirm because the MG says “mount” but when I bayonet it the prompt goes away despite the MG appearing unharmed.

i remember machine guns on d-day being easily destroyed with almost anything and few months ago they got update and now they are really hard to kill. as i was grinding axis they were easy to kill and as i am grinding allies they are PITA.

That is exactly what I think is the main reason why the Allied forces are at a disadvantage on the beaches of Normandy.
We tried various means, such as 76mm, M1919, M1903A4, and gun bed blows for MGs in the bunker on D-DAY, but the MGs were still usable.

Well I have just destroyed this fixed MG in Tunisia with one single melee.
So no changes there for me at all.

try d-day.