Fix unrealistic dispersion penalties, easy solution

If you want precision, aim (ADS).
If you don’t aim (ADS), be inacurate.

I don’t see an issue. I thought it’s a normal thing?

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Yeah, it’s not a bug, it’s a feature.

Hipfiring in cqc with ppsh i wouldn’t expect my gun to fire like mg on bipod, and the dispersion can also help sometimes.

Bolt-action in cqc is a lost cause in FPS games, you would think something being closer makes it easier to hit, but it’s just a game and not real life, this ain’t VR Enlisted- close range easier and long range harder.

Just a nature of fps games.
But here is a free tip for some with issues of skill variety - bots don’t suffer from cqc aim, they thrive in it. Just swap if you can and let the bot do it for You, chances are it’s gonna do better - if it chooses to use super batman senses insted of staring at enemy for 2s

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This, Imo BA’s are fine.

General dispersion as much as I hate it. It does make sense especiatly at low BR’s to ensure smg’s aint outgunning rifles at mid range.

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dispersion makes no sense in 20th century weapons.
we are not using arquebus .
the fact that they didnt implement proper gunsway and recoil is just mindblowing

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Your can assume that the soldier’s hands and arms shake around.

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when you are ads the gun is in one position when stop ads it moves to another,
in general people are bad at judging everything to an exact degree, temperates, weights and distances

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i remember the first days in stalingrad
everybody cqc with bolties
those were the days this game shined

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Where does the document even mention standing hipfire dispersion?
grafik
The stat you are refereing to is the hipfire penalty stat for moving.

Actually quite hard to do when OP himself is confused about what he is talking about.

I believe that the moving dispersion penalty is already a multiplier as it is the same regardless of the acual dispersion for half the weapons of a category otherewise all those weapons would have basicly the same dispersion.

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How would you notice that when you only use GLs and tanks?

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dispersion 0.08 → hipfire dispersion 8.0

i fired modern assault rifles myself. moving while crouching and hipfiring at targets within 2 m is impossible to miss. targets at 5-10m are easy to hit with some practice. a ww2 bolt action rifle with longer barrel and more weight is even easier to hit targets with.

some randoms here cant understand how the numbers in the stat sheet are completely unrealistic.

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I get around the system by pressing the aim button for a moment. Im sure that the people advocating for this stupidity to stay like dumb exploits.

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With 8 dispersion you will hit a circle of diameter:
1.4m@10m
0.7m@5m
Not great, not terible.

Also we have to keep in mind this is a game so combat distance is greatly reduced. Some time ago I estimated (grain of salt) dividing irl distances by 2 is a good enough simplification (sometimes it’s more).

So actually:
0.7m@5m (10m irl)
0.35m@2.5m (5m irl)
With those values you can easily hit somebody.

Explanation of maths (click to see)

In game dispersion is basically equivalen of MOA but in degrees instead of minutes of angle. So
dispersion_radious=tan(disp/2)*100

But I was “researching” this topic long ago so I may missremember some things. Keep that in mind.

Now please elaborate why you think this is bad. Ideally with some data instead of feelings and indirectly calling ppl stupid.

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Again what you where looking at was the moving hip fire dispersion…
Now try to hit targets accurately while jogging across the field.

crouching is moving and the game doesnt differentiate. among other imprecision. i wont waste more time arguing with people who instead if improving the game try to win arguments on the internet like children. there are posts every week here from people who want dispersion removed as a mechanic overall. i am the first one who ever showed how fucked up dispersion as a mechanic is by showing the numbers and how extreme the values are.

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your math is wrong because the dispersion creates randomness and you get a gauss distribution for hitting, not safe hits.
and IRL bolt action rifles, MGs, assault rifles will have little dispersion due to barrel length and bullet weight among other factors. the values in the game go completely against that. i expected people here to understand that, but some apparently dont.

people here should think for 5-10 min before posting, otherwise the information quality posted here will forever remain a dumpster fire.

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Hipfire should obviously be less accurate than ADS, but OP might have a good point, maybe the inaccuracies are too exaggerated.

Well dispersion in reality is the small inaccuracies of ballistics - usually depicted in “MOA”

Dispersion in Enlisted is an excuse to mimic how accurate your soldier might be.

Yes, hitting a target at 200 meters distance while walking fast is kinda ridiculous - though this should be made difficult by what actually happens when you move, you not being able to line up your sights properly. If your sights are on target - you should hit. That’s the real reason why dispersion sucks as a mechanic, it makes you miss your shots even though you did everything right, the game simply disagrees with you.

I’ve been shot by guys who apparently were not even aiming as their gun was pointed at the ground. I guess nice lucky ricochet shot?..which has happened on more then one occasion. :rofl: Lots of issues with this game, but hey, its just a video game

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My math is not wrong but apparently you don’t know how to interpret the results.
I wrote that dispersion creates a circle where bullets are guaranteed to hit. If target is smaller than the circle, then we can speak of the random chance of hiting that is equal to area of target/area of dispersion circle *100%

Assuming human torso is about 0.5m wide, you are guaranteed to hit from ~3.5m in game if you aim at the center of mass. I’d say its ok for firing without aiming.

But maybe you are right and my math is wrong. Problem is, you didn’t provide any proofs or explanations beside “I’m right and everybody else is stupid”.

You’ve probably noticed this is a game.
Typical ww2 combat engagement was 300m if I remember correctly. In enlisted it’s probably 50-100m at most. So I don’t see why we should use irl accuracy for 3-6 times closer ranges.
Also, in game dispersion is not only gun accuracy but also things like sway and shooter’s accuracy.

I could say the same.
So far you didn’t provide any usefull information on why inacurate hipfire is bad other than “I say so” and “real guns are more accurate”.
But I guess I’m the stupid one for not blindly agreeing with you.

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image
How dare ppl not agree with me while I’m obviously right?!

Yeah, ppl do complain about dispersion being too big, WHILE AIMING. I don’t think I ever saw someone complain that hipfire isn’t acurate, untill now.

For hip fire ffs. Nobody cares about that and rightfully so.

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