I finished the discussion and came to productive conclusions in a semiprivate discord group. it took us 5 posts to perfectly understand and solve the issue.
posting in the forum here leads to no adult conversations due to lack of quality posters.
I mean, it would be easier to understand if you explained it better.
So far I understood only that hipfire dispersion is too big. Imo it’s ok as I’ve shown in numbers.
(Deleted my previous message as it was too aggressive. Sorry.)
Cant really compare a fully automatic AR to BA in first place.
Miss once with AR and you got ~29 chances left in mag.
Then again, I got my 5 shots in my own pace in ~6cm diameter at 150m quite decent group for old AK variant.
18 shots to 1-2s turning targets and the group was in 9-15cm diameter
After running ~30mins with gasmask on, only 11 shots from 18 hit the target in same turning target test and lets not even mention the diameter the bullets hit.
You probably get the point.
Think I shot under 300 live rounds with AR during my service.
Fairly few “combat” practices with live rounds.
That being peace time, so I wouldnt exactly expect regular war time conscripts to have john wick level training.
For some odd reason people that might end up in CQC combat quite often has small as possible weapon, such as carbine or SMG.
If the BA’s didnt have dispersion at all, I wouldnt even bother with iron sights.
Id just toggle the dot in middle of screen and shoot ppl while running across the map with BA.
That definitely sounds realistic.
Dispersion is kind of a weird spot, But I will say one thing for sure sometimes that dispersion comes in clutch. As many times as I’ve seen enemies 50 plus meters away and I aim directly on them and they decide to move at that exact moment I pulled the trigger the bullet leaves my gun and nails them in the head that would have been impossible had it not been for the dispersion.
It is kind of nice “missing” just to kill an enemy. Even if you were aimed directly on the enemy when they moved. To me I find it gratifying, just my personal opinion though.
True. It feels like sometimes RNG of bullets is actually in favour of the player. In all other games I suck really hard with BA rifles but in enlisted I can effortlessly score 5 hits back to back. I have no clue how this is possible without guided bullets.
When you fire weapon without aiming, bullets will hit exactly where the gun is pointed, which is usually not where the enemy is.
This is affected by many factors, such as the way you hold the weapon, shaking of body, whether you have the will to control the weapon at that time, the accuracy of intuition in 3D environment, etc.
The game cannot accurately restore these factors, so the simple solution is large dispersion.
“low dispersion but aiming wrong place” won’t be better than “high dispersion but aiming approximately right place”.
They already have a gunsway implemented you can check it easily by placing crosshair in the middle of the screen you will not hit many enemies just by shooting at that point since your ironsight will be moving around your screen. Recoil is obviously implemented and some guns have insane recoil while other have none, problem is that they also added dispersion on top of it.