On the new map defenders has to run 175+m to each objective. It leads to an insane snowball effect where you easily can lose 2-3 objectives in minutes.
Pls make the spawn similar to the standard.
On the new map defenders has to run 175+m to each objective. It leads to an insane snowball effect where you easily can lose 2-3 objectives in minutes.
Pls make the spawn similar to the standard.
build rally point then
i thought you were talking about tanks/apcs spawning in under the map
you can’t be serious?
why I should be joking, if you wish survive Burma and most enlisted maps, BUILD RALLY
Why do you assume I don’t?
Maybe you’re aware of those scenarios when the next objective is captured within a minute?
If you spawn on the next objective, there’s no problem running 50m and building a rally.
And on normal maps, even if you spawn on the new default spawn, you can easily sacrifice 50% of the objectives “health” by building a rally on your way to the objective. But that default spawn is usually 100m-ish from the new objective. On this map it’s up to 200m. How can you not see the problem?
maybe you’re new to the game, idk.
I am old enough to tell you, but ok, its your problem then
juvenile enough to not understand it isn’t a rally point issue, but an issue of standard deviation. This map is different from all other maps in game.
kk
that is because game needs timelock objectives
to give defenders time to build and reposition
yeah, i don’t use tank because untill i reach my destination place, then destroy me before