Fix Tanks Camping Greyzone - 2025

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Bringing this topic back up as it still persists in 2025 and the devs have not taken any measures to implement a resolution to said problem. What is the problem you may ask? Well, in a good chunk of maps, the players are able to sit practically in their spawn point, or in their grey zone knowing full well no infantry can approach them. This is not much of an issue at lower BRs, though can be problematic.

How is this a problem? Well if you don’t have a comparable Tank in your lineup, or a plane to bomb the enemy tank sitting in spawn, then they are practically untouchable. It’s really a stupid tactic that is allowed through design choice.

What’s a good solution? Please also suggest your own down below: Pushing tanks spawn forward ahead of the infantry and giving them a spawn shield for 5-10s or after they shoot/move. I will say the greyzone is important for infantry, however, tanks should not have this benefit of being able to sit in spawn and just pound the AO.

I’m not creating this topic because people cannot kill these spawn camping cucks, although it is a bit of a nuisance as they have to spawn in a plane or tank to deal with said individuals. I’m open to suggestions to fix this issue, although the devs continue to put this issue on the sideline and focus on other bug fixes and content.

This is a QOL change I hope most of you can see that. The only backlash I expect are from the said users who want to be able to sit in the protection of the greyzone and pound the AO.

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You clearly have no idea what “spawn camping” means.

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Spawn camping is two-way road bud, with the greyzone they can camp their own spawn or enemy spawn in that sense it is spawn camping. It doesn’t need to be the other case; both are problematic.

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If you don’t have anything valuable to add other than your own definition of spawn camping, please don’t post as it’s not helping this topic in any way shape or form. You completely sidelined the issue just to talk about how to define spawn camping lol.

You cannot camp your own spawn, spawn camping is be near the enemies spawn and killing them after they spawn. Spawn camping is not camping in the spawn zone but the enemies spawn zone. The enemy cannot kill you because before they can fight back you kill them. Which is not as much an issue I. Enlisted with spawn protection making spawns invulnerable for like 30 seconds. The issue is not the gray zone it’s being allowed to shoot not just from the gray zone but I tithe enemies gray zone.

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I’ll start with this, this statement is false as you can camp your spawn in tank.

We don’t need 30s spawn shield either that is way overboard IMO.

Once again this topic is not about defining ‘spawn camping’ with your own version of Webster in your brain, if you have suggestions to fix sitting in spawn with a tank I’m open to reading them.

No, it’s greyzone camping and spawn camping. Completely different terms with very different meanings.


Anyway, the solution against greyzone camping is quite simple. They should just get rid of greyzone entirely. And introduce spawns that are more random, not just in two very small predictable areas that can be easily spawn camped.

Btw. I bet, most people who complain about greyzone camping now will still complain about tank camping afterwards. Because they’ll be lazy to run 100m to destroy the tank. And The greyzone itself never was the main issue for them.
They have just taken advantage of this very real exploit to push their own (mainly anti vehicle) agendas.

4 Likes

I agree with this, I hope they implement it tbh.

Let them, this is coming from a tank main(also pilot too) I don’t appreciate the fact that I can sit in spawn and pound the AO even though it’s to my benefit. Once they fix that greyzone camping, the anti-vehicle dudes won’t have grounds to complain about tank camping.

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Ok, if. You can ‘spawn camp’ your own camp what would be the problem if you could not shoot out of the gray zone. Again the issue is not the death field of the gray zone but using it as a shield.

And no sorry but if tanks can kill every infantry class every infantry class should have a shot at killing them. Secondly when a tank can sling a round around a building and kill ten men on the other side of the building that is op. And no but it’s historical, well in history men outnumbered tanks a hundred or more to one.

Read my lips no one can shoot in or out of the gray zone it should be protection, to let you get acclimated and enter the he battlefield. Not your little brother screaming I have a forcefield.

And run in and throw a grenade at them, have you played a game the death barrier can kill a full heath infantry before he gets to the tank if. He is far enough in, he moves even an inch, is protected by a second tank or friendly infantry.

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can you explain what is exactly the problem? do you have problem killing them? then only thing i can say is skill issue cause:

  1. you have AT guns
  2. planes with bombs
  3. AT rocket launchers(only exception is japan with its shit launchers)
  4. tanks
  5. guerillas
  6. AT mortars(although japan and US also need access to them)
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1 take a long time to build and move slowly crew is easy to kill
2 most of the player base does not fly, accept it
3 many tanks bounce at guns and rockets like rain drops
4 perfect unless you get uptiered or are fighting German cats
5 good no argument the ability to get up close and personal at you’re leisure great
6 again no one uses these there is a reason ships don’t use mortars hitting something above on the ground from the ground is really hard
2b people have one vehicle slot which they use for tanks

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Do you have a specific map and capture point in mind where this is an issue?

The most realistic fix would be for the map designers to add terrain or objects that block the tank line of sight as they have done before. For example on the previous version of the Seelow Heights map tanks can see into each other spawn, the devs then made the island in the river bigger and taller to block the tank line of sight.

Maps that I think grayzone tank is a problem is Baloe Lake North (invasion), and then this is a problem only for the first capture point. The attacking tank spawn on hill with a straight road leading to the capture point, going down the incline give the tank a lot of acceleration to get into a shooting position from spawn.

In the video above the match start at 00:20, by 00:40 the attacking tank already have time to come to a complete stop and shoot into the capture point.

The problem with maps is they are not flat so you can shoot down onto the enemy in many maps.

If WT has “Nerf CAS”, Enlisted has “Nerf Greyzone Tankers”

So much has been said at the subject over the course of the years that it’s often literally just an insistence of the OP’s method of playing the game instead of adapting to the circumstance.

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so your argument is that people dont want to use counters? somehow i dont have any sympathy for those people. they need to either learn the game or stop complaining.

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I disagree. Especially since the introduction of guerillas, greyzone has become more than a spawn protection. It’s now just an extremely toxic concept that can be abused by players knowledgeable about the game. Especially on lower BRs.
I wonder how many people on lower BR even understand how greyzone works or that there is a class that can bypass it.

I believe game would be much better without it.

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It doesn’t exactly take much knowledge to counter greyzone tanks as it does for the average tanker to figure out that they stop blowing up if they’re actually far enough behind their team.

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The counter should not be weaker then the countered
And you ignored a critical fault, the biggest counter plant s require you to give up your own tank.
So read a post before you mock it
If most tanks are a class against infantry and tanks
And most counters are b or c t which will people use
Mobility, armor, fire power
Most counters suck at least one if not two of these
While most tanks are good in two if not three of these
Secondly not against a gray zone
But when a single one of them makes up a quarter of the map that’s too big

btw just to counter your points

  1. so? goal is to have weapon to get rid of enemy tank, not to be invulnerable and to spam enemy infantry with it.
  2. that is why you have 5 other counters. planes always work if you dedicate little time to learn dive bombing
  3. panzerfaust and panzershreck penetrate everything if you hit. certainly you need some skill with it, but it is not so hard to use.
  4. only cat that is a problem is KT if you play anything lower than BR5. even then you can kill it with pixel shots on commander cupola.
  5. this is basically easiest weapon to kill tanks if you have it marked. use sniper, mark tank and get behind cover and fire couple of mortar shots on distance and direction where tank is marked. certainly there is some rng, but you should get tank in couple of shots.
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Yep as a free player my 3 infantry squads
My tank squad, fighter to kill fighter and attackers, my attacker squad to kill tanks
Yep my six squads as a free to play
Cause everyone has German at rockets from br3 and yep us didn’t just get the
Sure as soon as they introduce rng to tank he shells that have to arc to kill infantry were even
Yep cause the Sherman is so good at killing tigers and panthers