Fix or disable invasion mode

First of all, Im talkign about normandy

Invasion is currently very frustrating, it is poorly balanced, Confrontation mode on the other hand works way better, is less frustrating, it has better balance, better gameplay mechanics, the games are actually even most of the time, its almost the same but better, why not make it the “default” game mode instead? I think it would be better for everyone, that the outcome of the match is less about which players are on which team, and more about actually playing and choosing to do things on the match, less about the game is always a hard easy win for one team and a crushing lost for the other, and more about the game was a intense and fun for both sides regardless of winning or losing, I think its a good moment to say this since the mayor update is coming, why not only change the rating of the equipment, but also some adjustments here and there? just to make the game more enjoyable also, I mean, at the begining, the idea of attacking and defending was good but, then asymmetric balance just proved that it was not really that good of an idea on the practice, because it removes choices at the end of the day, you have this very big problem for one side of the other, and lets say that you dont have a practical choice to deal with it because the very core mechanics of invasion will punish you, for trying to deal with that problem, unlike confrontation, where both teams face the same problems, play by the same rules, and the same limitations, but both teams have the power to choose something about the problem, instead of only one?

Confrontation? Yeah not my liking sorry, I can carry in Invasion and don’t give a crap about my team if they don’t bother to help, but confrontation? If those teammates dies way too much and offset the amount of enemy you can kill? Is a lose automatically, specially when both side can’t push, even if you take 2 caps and tank in the last one, the enemy still can win by killing your team mates more than your team can kill them

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I actually find it the otherway round. Easier to carry a bad team in Confrontation because ticket bleed applies regardless of what side you are on (rules apply to both teams). Gotta decide early if pushing the cap is too costly and swap over to deleting enemy tickets.

Invasion teams have different rules

Yes, thats why it is wrong, it is not fun

which faction you play?

I guess you are losing as Normandy axis because lack of skill. Now you are just frustrated and want to ruin fun for everyone else.

It’s really weird you weren’t crying when Axis were dominating there for almost 2 years.

So all I see is just another irrelevant rant spam topic without any real value.

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I feel like invasion is the best and most basically important game mode.

It is, at times, broken due to matchmaking.

Other modes have potential but are more consistently miserable (conquest and confrontation). Even if I’m on a bad team I feel I can have some level of fun and impact in invasion mode. Conquest with a team of players that don’t play the point? Short, miserable loss with basically no XP to show for it.

Conquest… just most often broken without changes. I have no suggestions but generally cringe when it comes up.

Train escort is the one that most urgently needs to be put to rest. If that sticks in with the meta update… oh man.

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your justification for everything is “lack of skill” lol
everyone knows that the game’s matchmaking is horrible and unbalanced.

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Im wining as ussual, Im just not having fun, I guess you still are one of the dumbest guys ond the forum

sadge that the outcome of the matches is not shown on the replay forum, but any way even if I show that to you it would feel like
wall

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wym he totally is the most skilled player, he deserves to have 100% winrate because he plays only in squads of 4 players and allies normandy with p 47s and p 38s

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While I agree that changes definitely need to be made to better balance invasion mode, I definitely don’t think it needs to be disabled or removed.

@Kaeryl_269 I’m curious, is it on offense or defense that you find yourself having more trouble (or less fun in) that is the reason for this post?

Also, which faction do you play as?

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Replay needs some time to upload,try to find it again,or tell us exactly what happened
Then we can discuss whether it is a balance problem or a tactics issue

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10 invasion games 6 wins and 4 defeats (60%) so you were close about losing. As for the skills watch the replays and see it for yourself lol

It is on defense where I get annoyed more often, I play as Axis normandy, for me the most significant problem that I face there, is the fact that Axis has no reliable way to destroy jumbos playing gray zone, it happends very often, I have absolutely no problem while dealing with jumbos, I know how to kill them in multiple ways, the problem is, that my team will never deffend the objective, so if I get out of the objective, the objective will be lost, it doesnt matter if I take the jumbo out fast or not, the objective is basically gone the second I step out of it, and my team cannot destroy the goddamn jumbo, thats my problem

if axis has top gear players, allies honestly dont face a real problem since they have the braindead p38 to one tap every axis tank, and if they have a p 47 fuck it, not only the tanks will die but the whole map will be nuked, while for unskilled axis players the only way to take out a jumbo is to suicide bomb it as a Ju 188, which leads to other, not so important issues that I find on the game, but all of them add up at the end of the day, like, axis players never use figthers, why? because they are shit, not like in air performance but in offensive capabilities

lets say that you use a bf 109 g6, you can oftenly run out of bullets before being able to destroy a p47, so it has low ammo, shit bombs, which at the end of the day makes it the shittiest plane of normandy, at least the p 51 c10 has the best air to air combat performance at the cost of shit bombs but the bf 109 g6 gets like nothing in return, since they changed the 250kg bomb almost no one uses it, so another problem, the bf 110, why it should not be able to destroy heavy tanks? (on a reliable way) but the p38 can? honestly I dont understand the logic for that one, now lets talk about the bf 109 g 10, you give any CAS potential to have air power, but since the game has a clear objective, you are kinda useless unless the enemies have 2 planes up, so you are useless to support your team on the ground, and in the air the p51 c10 still is better than you in raw stats, the Ju 188, can be shot down by AA guns and it cant do almost nothing about it, unless you are skilled with the bombs you can do something, but still is dangerous to aproach into firing range, because of the glass cockpit your pilot can easely be sniped unlike the p47, if you shoot at a p47 with AA he will nuke your whole position and it wont die even if you land the shots, he still has time to spit all the rockets, so those are one of the points, a single one of those in my opinion is not really a very big deal with the exeption of the p38

in my opinion its very clear that allies normandy have a clear advantage over axis, like one of the only things that allies fall a bit behind is AT soldiers weapons, but it kinda doesnt matter when you have p38s, they dont have the best tanks but allied tanks are honestly not bad at all, and thats one of the things I find funny, they always complain about german tanks but, a german tank is worth nothing if a single braincell on the allies team is functional and can use a p38 (and even if there was no p38, they still have the m10 but I guess it is not cool enough for the little kids) while if they have a jumbo, they can take shots from tigers, they can ignore tigers, panters if they just angle their mg port a little, they might not destroy the tiger but they can still just help their team on the objective, or even shoot smoke rounds at the tigers face, and if they are on the grey zone the only thing that probably can kill them is a ju 188, or a very skilled pilot which is fucking rare, I have only seen like 2 or 3 good pilots killing jumbos with rockets, and 0 killing jumbos with 50kg bombs besides me, yes I know that it can be done, it just requires a lot of skill, unlike m8 rockets, I would just rather than instead of having to sweat my ass off just to kill a heavy tank I could just have fun instead and be able to destroy it just the same way they can destroy my tank

that reminds me of another problem, allies normandy is very friendly with f2p players, because they can choose one of 3 multi use planes, and still they are able to destroy any enemy vechicle, while axis players, they have to choose, if they wanna be blown up by planes 24/7 or if they want to coinflip playing a plane, and be useful or useless depending on what the enemy team brings to battle, so yeah axis players can very often be playing with only 2 or 3 squads because allied planes can make any tank unusable, and axis planes cant do nothing about late game allied tanks, so lets say that you picked a bf 109 g10, and the enemies only have tanks, you not only are useless with that plane but where you could have a tank to fight the enemy tanks you have a useless plane, so yes there are ways to deal with this shit

Im max level axis normandy and I have the panzerfaust and the panzershrek unlocked so I can snipe tanks some times, but I just wish there was a more practical way to deal with that problem

but moving back to the main topic, allies capture very fast, and axis loses way more tickets when attacking, which is not much of a problem, but in my opinion it just doesnt make the game fun, or enjoyable, thats why I rather confrontation mode, because there you can actually carry games with good rallys, it doesnt matter if certain objective is very bad for you because you can hold the next one for ever if you know what to do, if the enemies take it you can recover it, that game gives you the chance to actually show your skill in a deeper level than invasion and it really feels rewarding, unlike invasion which most of the times you know if you can win or not in the first 5 minutes of the game or even before, just by looking at the tickets, I could go on and on about other stuff, but other stuff in my opinion is not really important it is just slightly annoying I can deal easely with

also

I mean, not forever removed or disabled but, at least until they do something about it? I would rather play confrontation or even destruction, tho I rather confrontation over destruction, you get the point

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It should be, but also it should be a fun mode, not a sweat fest, but I guess once the merge comes that should fix a lot of things

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So, as you may have seen, I’m constantly arguing/ suggesting for a rework of fortifications.

This right here, contrary to what the trolls always spam my posts with, is a very common stance from quite a few players, and not just on invasion mode.

Exactly. The Jumbo, or any tank really, can be such a massively devastating force, but defenders don’t have any fortifications that can stand up to it. So instead, we are forced to constantly get wiped out while simultaneously attempting to fight off infantry, planes, etc.

If fortifications actually held in a meaningful way, tanks hanging back like that wouldn’t even be a noticeable issue!
On top of that, infantry pushing forward would be delayed long enough for you to go deal with it and come back without your team completely getting decimated in a very short period of time.

Again, an issue that can be resolved by overhauling fortifications. Defensive fortifications SHOULD be able to hold up against some aircraft support, assuming they aren’t pinpoint precise, which brings me to my next point.

Ground based AA is currently nearly worthless due to lack of damage inflicted. Even IF they manage to fix the damage, it won’t matter unless defensive fortifications can actually withstand a hit, making it more viable to place the AA closer to the objective, rather than way out in greyzone. This way it can be used to help take out aircraft or at the very least deter them from being able to make highly accurate, uncontested runs at the objective.

Ultimately, here is the list of changes that NEED to be made to bring back interesting gameplay:

  • Defenders need to be given the position of ALL objective locations (via the map) at ALL times throughout the game.

  • Sandbag walls, barbwire, and Czech hedgehogs should be IMMUNE to fragmentation damage.

  • AA and AT field guns should be RESISTANT to fragmentation damage.

  • Sandbag walls need to be capable of being stacked 2x tall.

  • Fortifications should not be able to be “DECONSTRUCTED” by enemies unless they are using an Engineer, or a soldier with a toolkit consumables (cost of these consumables to break down structures is 1 toolkit/ engineer point spent on structure)

  • Czech Hedgehogs can no longer be placed indoors or near doorways.

  • TNT charges and large caliber ordinance are effective for clearing sandbag walls and barbwire with BLAST damage (only the direct blast damage should damage them, not the fragmentation.)

These changes would create a massive change in meta for the game that will bring forth an entirely different experience for both attackers and defenders.
Teamwork will be a lot more important for both attackers and defenders.
Strategic gameplay would be more rewarding than run-and-gun.
No longer would there be super easy targets that attackers can steamroll without breaking a sweat.

It would help to reduce explosive spam as they would need to be more accurate or coordinated in order to be effective. Additionally, considerably less troops would be carrying grenade pouches, and for those that are, it would require more precision to make full use of those grenades.

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I honestly tought about removing explosive packs and completely replace them with TNT charges, It would be a good idea, explosive pack is still very strong, it just obliterates anything but in a very un interactive way, which makes the tanks be afraid of actually moving into the battle zone, which leads to gray zone camping, but it is not fun for anyone to take fire from a tank that you cannot fight, and neither for tankers is fun to get blown instantly, TNT would solve this problem by damaging modules of the tank or killing a few crewmembers, but they would need to go out to fix the tank, which could give tankers a chance to fight too, and use their repair kits? lol the more I think about it the more I feel that they are wortless now

(after the update repair tools became useful?)

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YUP.

Now you see where I am coming from.

Even historically, “sticky bombs” were used to disable (detrack/ immobilize) tanks, but they didn’t outright kill them!

The fact that the explosive pack is a GRENADE and can outright kill tanks is beyond OP.
At the very least it should be reduced on range and only capable of penetrating very thin armor, essentially only useful for detracking tanks.

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