Fix gunner seats in planes

A reminder, since the Ju 188 is going to be uptiered (br5),
that unlike it’s soviet counterpart, as usual, it’s missing functionalities.

you can only select ONE gunner on the plane:

As always, for soviets, everything is in working order:

Please before playing with br, can you first fix missing functionalities?

The allies A20 also suffers the Ju 188 issue.

@Euthymia07 @James_Grove @MajorMcDonalds

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That goes for all planes with multiple gunners except for the Tu-2S.
In the previous update, all these planes received controllable gunners.
However, they were bugged badly, and then quickly removed again.
So the fix is indeed needed, for all planes with multiple gunners except for the Tu-2S.

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Is it just me, but it seems like I can run full power “ALL” the time in my Soviet and German planes without overheating, however if I try and do that with my Allied planes they overheat? I don’t play enough with my Japanese to comment on their planes.

Don’t worry, overheat is there for all factions, for Soviets as well.

But all planes are different: some overheat faster, or more easily, some cool faster too.

I believe that speed also helps cooling off, IF you turn your throttle down. (Like when diving)

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The USA planes overheat the quickest for sure.
Do you use 100 or 110 throttle?

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My “safe” throttle is 88, for almost every planes.

A very few allies planes of low br need to have their throttle one increment lower, thought.

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I usually only get a couple passes with my allied planes before they get shot down, and notice they start to heat, but I have played almost an entire game with my Stuka and it never overheated. Maybe because it does a lot of diving, IDK. It is not a big deal as most of the time I only get a couple passes anyway before I get shot down, especially when my Stuka and Su-2 rear gunners are turned 180 degrees watching where we’re going and not paying attention to my rear. :laughing:

Note:

Some Japanese planes can remain at full throttle (110) almost all match. Without heating up (the Zero, the green bomber too). High br planes overheat normally thought (I stay at 88 for them unless hunting)

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I am balls to the wall all the time, however I do cut power when I am bombing, and most of what I fly are dive bombers. I have been playing more level three Allies the past few weeks since I have not been drawing as many level five Japs, and I use the Mustang there. Normally I don’t last more then a few passes anyway before I either get shot down, or just misjudge my pass and crash into a tree or something after diving, so the overheating has never been an issue.

Be careful:
You will damage your engines. When you overheat you take damage even if it doesn’t show. At some point you’ll notice

“Why am I so slow now?” Even after lowering throttle and cooling off. It might even be bad to the point of loosing altitude.

If you keep your throttle to the max and keep overheat up, your engine will just die quickly and stop…

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Some allied planes do run hot. But easily managed by dropping throttle once you have returned to height.

When you are crusing just drop to 80%, wont really effect your speed straight and level…and will reset your heat levels

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I guess it would be a good idea to add overheat indicator/warning to the game.

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I used to race Go Karts, I only know one way, “Balls to the wall”. :joy:

Answer:

The Ju 188 was moved up to BR V with this in mind anyway, that its gunners will work again. If its carpet bombing ability in some players’ minds does not justify it to be BR V (at least in my personal opinion, (EDIT: as it’s my most used plane in the game), anything with that capability deserves to be for that alone), then its eventually-working-gunners should. So rest assured, this is still planned!

EDIT: This doesn’t mean I wouldn’t want to see other planes with similar capability move up, and this doesn’t mean that there won’t be other BR moves in the future.

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Opinion of someone who most likely never played the plane more than 3 times, as for majority of time he’s playing infantry. And thus his perspective is heavily influenced by this simple fact. :man_shrugging:

And you are acting like dropping bomb one by one was some kind buff. Definitely not for carpet bombing.

It takes you a lot longer to drop all your bombs than you’d like.

It was only a buff in the context if you’re destroying specific targets with one bomb. Which of course most people don’t do with a clunky huge hulk like the Ju-188. You don’t want to circle for hours over a battlefield where you’ll be easy prey for AA and fighters.

It was more of a buff for fighters who have a very limited bomb load. Like 2 bombs. So suddenly they’re able to destroy two tanks instead of one.

Btw the Ju-188 doesn’t even have any Mg/cannon that could be controlled by the pilot. Unlike the tu2.

This is an absolutely incredible disadvantage compared to Tu2.

Plus addition of jets is huge nerf to planes like Ju or tu2 by itself.

If that’s the case, then I am happy and have no complaints. IF the gunners do work, then yes it could work in br5.

I suggest the front gunner be usable even while using the pilot. A bit like a tank commander can use the tank lmg.

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Funny thing is that it seams that the 110 throttle was removed in the test server.

Already planned, all seats were available for a brief period of time but they weren’t fully ready so they were removed
(Oh major already answered, didn’t see it xd)

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AKA we prenerfed the plane just like we wanted to nerf the Hino rifle but for some reason the balance patch centered around reworking the semi auto BR for BR 3 never came.

So will the guns actually work on launch or did you nerf something again with something in mind that just does not exist yet?

Now THAT, would cool!

That would be such a sick feature on all planes with forward arc gunners

Even warthunder doesnt do that (unless you count choppers)

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