Fix for Grenade Launcher spamming

I don’t remember that soldiers could carry a 37mm cannon in their pocket.

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No, but they could build it by hammering the air for few secs.

You should revisit the history class :smirk:

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Crybaby joke +1
Why do you always treat things that are effective against anti-intellectual groups as spam and exploit loopholes?

There is a reason why rifle grenades are not widespread
Rifle grenades have vicious bugs deliberately created by the authorities, as well as the shortcomings of high-explosive weapons committing suicide at close range and non-replenishable ammunition.
This means that they are a kind of lottery box in themselves and do not have the ability to effectively invade and long-term defense of capture points.

Is it not that victims are shot for a long time because they refuse to think to protect themselves?
The main attack targets and ambush locations of rifle grenades are basically enemies walking on fixed roads with few obstacles and rooms with doors and windows.
This means that the victim only needs to change the route or use equipment and terrain cover to reach the capture point safely.
but
They prefer to walk on the main roads like chickens on a slaughterhouse conveyor belt and be killed by the enemy
Whose problem?

You know what’s the funniest thing?
The biggest joke is that the official always says that it respects all gameplays but suppresses other gameplays for the sake of the prejudice and smearing of anti-intellectual and extreme discriminatory groups but never solves the problem of high and low-skilled players poisoning each other.

It was almost witty. If forget that only engineers can build guns, not soldiers.

Not all. Also if you hit people directly with them they have a better spread, so it shouldnt be a issue for Rocket Man and his superior skills.

So it should be your favorite I guess. Also dont know why its skill issue to get killed by them but not if you constantly killing yourself with them but I guess we are beyond that one anyways.

Use secondary weapon slot or spam Riflemen and Bombers.

A weapon cant invade.

Probably dead by then anyways.

How so?

So “basically” everywhere?

According to your description that applies to pretty much most routes ingame so GL with that I guess.
Or they have to go to rooms without windows and doors, which does not sound stupid at all.

What equipment excatly?

Your translator?

And you cleary dont like that one for sure.

Pay no attention to Mortarion_Death, he’s a
stuffy regardless of the RU or ENG section of the forum. xD
In the RU segment they are dissatisfied with the Germans, believing that Axis is a hundred percent meta, whining and crying about this and that.

We could also make them primary weapon slot only and lower the nades ammo.
Also change their using animation and position to irl
M1_Garand_rifgren-shooting_line

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And limited the ammo count

Yet they are farm more then people assume and open or closed hinders none of it’s effectiveness while having having the capability to spam 54s right in there.

they are nerfed multiple times & additionally from the bugged HE mechanics. nerfing them more comes only from people who dont use them themselves and dont understand how unreliable they are.

if you want to stop dying to them: dont bum rush with the whole squad against enemies but split your soldiers up as every reasonable player does.

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Yeah they are extremely buggy as I spam them constantly splitting your squad wont help because most people have enough functioning brain cells to shoot between them getting two to three at a time, and because I can spam them even if you switch troops I will hit him right as you gain your senses. I have an entire infantry squad full of them with 3 impact grenades and 2 anti tank rifles per person I am death and don’t forget my anti personnel mines.

An extreme example that is not typical and is a poor argument.

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The AT grenade launchers still work incredibly well.

All rifle grenades have a bug that causes no damage
It’s just that the anti-infantry type is more likely to trigger this BUG.
Even if it hits the enemy directly

That’s a death without benefit and gives the enemy a score bonus
It’s just as ridiculous as vehicle parasitism with extremely low ranking and efficiency.
As long as the suicide plane can destroy one ground vehicle within 1 to 2 attacks, it is already effective.
Because the efficiency and suppression capabilities of high-value targets such as 75MM+ tanks and trucks to eliminate anti-intellectual groups are much higher than the speed of aircraft flying back and forth for targeted strikes.
Also less risky and harder to hit by enemies
This is why more and more players are using suicide attacks
Because he is efficient and rational at the same time

I don’t think anyone could fire 54 bombs without being stopped or intercepted by the enemy.
If not intercepted? The victim must have volunteered

Who is not occupying and defending strongholds with weapons?
I almost forgot that you’ll just sit in the car and watch the infantry march forward to their death.
No wonder you don’t know how others attack and defend

Because you don’t understand offense and defense.
I can only tell you, like a teacher in a special education class, that you, who are no different from special education students in terms of thinking ability, how can ground soldiers fight relatively well
Take the picture below (metaphor)

The white ones are the so-called main roads
That is, go straight ahead from the basic respawn point.
Gray is the so-called other roads
The enemy’s defensive firepower on the left and right sides is usually much lower than the front, making it easier to invade.

You can build sandbags inside the building to reduce the blast radius and place the AI ​​in a safer room
Instead of putting all the AI ​​in the capture point and waiting to die with them

as said above
Sandbags, anti-tank bunkers, shovels, smoke or anything

Everyone has something they hate
The difference lies in whether it is reasonable
At least I can’t see anything reasonable in your ideological discrimination and crybaby’s incompetent excuses.

For real Rocket Man, get a translator that was not made in China.

I don’t know. According to the devs and the game, you are the “parasite”.

You could also destroy five tanks and dozens of infantry soldiers for the cost of one vehicle spawn, and math-wise, this would be more effective and efficient than the Rocket Man show (not to mention that most of the time, you couldn’t kill more than four infantry soldiers).
If you also need to be on the ground all the time to lead defences or attacks, the team has other issues. At no point should people be forced to carry teams because Rocket Men consider this dumb while they keep blowing themselves up with their own explosives.

And wastes more tickets as an Attacker and, in confrontation, requires zero skill and now does not even work properly because of the penalty.

Or the way how AI works in this game.

I don’t know, maybe because Rocket Man used a different term one post ago or is not bright enough to consider that equipment is not the same as weapons.
So it is either equipment or weapon, be specific and go with one story, not two.

Well, admittedly, I never managed to die as much as the true Rocket Men…
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And I guess most people I know never reached that peak, either. It’s probably because we idiots don’t wanna die intentionally or blow ourselves up constantly.

And I can only tell you that people who have such bad English skills that they can’t even proofread their shitty-ass translators and constantly blow up themselves with explosives to the point they refer to this as a disadvantage shouldn’t stand on the educational high ground.
Because it is too ironic.

Technically speaking, it would most likely help for the grenade that objectives exist (depending on the squad’s position and the impact area of the grenade) since it would help concentrate the blast and fragments, reducing the overall spread but increasing the lethal damage radius. That and stuff like height gradient.
This kind of work already includes explosive packs that deal more damage in enclosed areas, where they deal more damage to infantry inside than outside, or in general with explosives in enclosed areas.
You also picked the worst example because the Village of Normandy is notoriously small, where both sides can constantly easily camp infantry routes. This CP, in particular, is bad because a tank from the Northern team can easily HE-shell the entire CP, which is just a barn, or grenades, for that matter. And nothing in this picture screams cover; it is mostly wheat and grass fields and a dried-out creek channel. The trees on the streets and creek do not give real cover, unlike bushes or stones, so they would be next to useless against the “protection” against (rifle) grenades unless they hit the tree at the frontal side.

That the left side is also the area where the other team usually spawns in that area as well, making it not exactly a good place to go, mainly since the creek is also used by the Northern team to reach the CP, making it overall at least contested (not to mention that crossing the dried out creek makes you vulnerable to the high ground and your AI mates might even try to use the bridge instead). Only the right side is decent, but most of the route is an open field with a couple of trees and maybe bushes (and bushes do not protect against anything, as far as I know).
The main spawn route is actually better overall because it is less exposed to camping tanks. The CP houses at least block the route from (most) shells, and defenders/ attackers cannot easily attack you, unlike with the left route.

Depending on where you build them and where the grenades explode. And if it explodes in the room and you or the AI (in most cases, AI) is standing straight, you will still die or at least get damaged.
What is next? Crouching all the time?

I did not know we can build that thing? Oh wait, superior FLAG English skills again and you actually meant those things.


That is the Czech hedgehog, not a literal bunker. Also, it’s not really useful against explosions, especially if people just throw them over them.
And in case you meant a bunker, well… again, closed areas are far better places for grenades than simple, open, flat areas. That and that is not “equipment”.

Not even mentioned by you until now. But oh boy, not only would it probably help to kill more people (if enemies can directly attack the trench) with explosives because of the terrain conditions, but I don’t know how exactly digging a 30-100m(?) trench with a shovel is more efficient than just going to the CP. Especially since this comes from Rocket Man himself, who does not have the maturity to fly back to the supply point for his six planes in his loadout but seemly is fine with people digging trenches for the next two minutes or so instead of being inside the CPs and just cycling squads.

Smoke grenades barely cover a door, so I don’t know who will struggle to see up to nine people running through it, and smoke artillery requires you to use a radio squad, which is not very good for CP battles you claim to care about, being forced to either sit in the back all the time or straight die to SMG units (since you despises BA rifles) unless they use SF rifles.

Wow. Anything. It was definitely worth mentioning.

And IIRC, you mostly hate stuff because it involves not dying up to 30 times just to kill seven tanks, which would mean you required about four planes to kill one tank.
That and explosive spam is fine because you constantly blow up yourself, which again indicates high level of skill, rationality and self-awareness.

It is an ideology because not killing yourself is an ideology.

Robert De Niro - Laugh I

Right, stepping in to remind you both to keep the thread on topic, and the conversation civil and respectful. If you want to argue inane points together, do it in the PM system, not in the forum.

I don’t want to have to close the thread because you can’t play nice together.