Fire should deal damage accordingly to its temperature

A 9mm is different than 20mm yes?
So why the fire damage of a Molotov (350°C) is equal to the Flamethrower? (800-1,200 °C)?
Isn’t it so that the fire from a molotov, destroyed vehicle, flamer etc is just the same?
I dont get it why bots can still shoot me like its nothing after getting blasted for a second with a flamethrower fire.
I believe things should be done differently there, and flames on the ground that are about to get extinguished shouldnt deal as much of dmg to my stupid bots as much as fresh fire for example

It may also would open more opportunity to introduce unique grenades, whatever if for Premium squad or just as an event thing, Finnish Molotovs were burning in like 700-800 degrees for example

4 Likes

It doesn’t
Molotov doesn’t deal damage It only makes entitys on fire
Flamethrower deal damage+set fire

Vehicle Flamethrower Stats Stream Cloud
Flamethrower Damage /s Radius Damage /s Radius RoF Range
ATO-41 (HT-130) 60.0 0.25m 25.0 3.0m 300 43.0m
Flammenwerfer anlagen (Pz.II F) 60.0 0.25m 25.0 3.0m 300 43.0m
M3 Stuart M1 Flamethrower 40.0 0.03m 5.0 0.8m 300 18.0m
Hand hold Flamethrowers Stream Cloud
BR Damage/s Radius Damage/s Radius Range Rate of Fire
III 40 0.03m 5 0.50m 18.0m 1200
IV 60 0.03m 5 0.35m 32.0m 1200
2 Likes

Weird, im pretty sure the event zombies were losing health by impact not just by fire, maybe it was a different game and I mixed things up

But yeah I believe a new, more complex approach would be more interesting

Thye should also fix hmg damage. Why can I one tap someone with a .30-06 bolt action but it takes like 18 trillon hits from a .50 browning to kill someone?

1 Like

Because they don’t want tanks to be able to dominate matches more than they already can.

But what about planes? You can barely shot anyone with bullets and even if you do, it does nothing