Fire Damage

Soldiers can walk through fire without consequences after the following change:

This was a good change, in terms of both balance and realism. But it isn’t entirely ideal. My suggestion is to make fire deal damage before setting the soldier aflame, after around 0.5 seconds.

4 Likes

I disagree.

I suggest standing in fire should be doing much more significant dmg, but it shouldn’t set you in fire only in 0.5.
I think 1.5 is pretty fair.

3 Likes

That’s my suggestion, I will reword it.

2 Likes

Also if you are splashed with a molotov(not just directly hit) you should be set alight instantly

4 Likes

The molotov now its Just useless

1 Like

Nah, AI still doesn’t dare to go across it, so its good way to block them.

I disagree. It still has a large puddle radius, so its just more effective in much more open areas rather than tight hallways.
Which by the way, if there are enemies grouped in a hallway, its better to just use a frag or impact grenade instead.