Many planes, particularly ones that just have machine guns and cannons as their primary weapons, are completely useless. Not every player is able to use machine guns for strafing.
Since this game lacks realism at first, it is suggested that such planes be given the ability to carry a bomb weighing 50 or 100 kg. If they can, it is better than none at all.
8 Likes
No they don’t fighters are used to attack other fighters and attacker. Any ability to straff ground targets is a bonus not a requirement.
2 Likes
The best CAS planes for most factions are fighters and not attackers.
That ship has long sailed.
Fighters without a payload are just not worth useing as the moment they did their job they are just a dead weight. If enemies just dont spawn a plane your team is playing with a man down for no good reason.
And if you spawn in a plane only to counter a single other plane you are just wasing your own teams tickets to at best you can only trade the enemy plane for your own and that is even you win the dogfight which isnt guaranteed.
1 Like
Then spawn an attacker, it’s like saying I wish my sniper could have a non scoped option,n fire from the hip if you want it’s a sniper. Also ok 50 kg bombs from br1 to br 5 but if you mean a scaling ground attack load how about no. No 100 250 and 509 kg bombs. No ten to twenty 50 kg loads and no rockets at all.
They already exists so every fighter without them is just useless filler content and will not be run at all.
As again
1 Like
then they will not be used sorry but making every fighter a weaker attacker is a no no, unless you want to also nerf their guns, speed, turn, dive and climb what makes them a fighter, you cannot just add MORE BOMBS AND ROCKETS that is power creep. because then people will not use attackers and demand heavier bomb and rocket loads, you get to the point that you need to sperate planes from all other game (ganks and infantry)
Regarding this, it would be better to make an individual suggestion regarding the plane and suspended armament you’d like a change on