FG 42 now has 2 magazines?

After the last update, I noticed a change that was not mentioned in the patch note. It concerns the FG 42 ammo. It used to have 5 magazines, now it has 2 (the same amount as the sniper version). In the case of the FG 42 II, I understand that this balances out the number of kills that can be done from afar in a sniper scope and encourages taking ammo pouches, but in the infantry version it looks weird, because any fighter with the FG 42 must now take those pouches, ignoring the first aid kit and grenade pouches, which is not very right. Again, why does a stormtrooper take 5 magazines with him while a regular fighter now only takes 2? I would understand reducing the FG 42 ammo to 80, 60 rounds max, but 40 is very low.
I don’t know if the M2 Carbine, which is analogous to the US side, has had its ammo cut. If not, and it has 5 magazines for 30 rounds, it looks unbalanced.
Is this an inadvertent mistake or was it meant to be? What is the reason for this? It feels like the command is giving soldiers ammo for a two minute fight.
P.S. This also creates a problem when pumping new squads, as access to the pouches slot appears quite late.

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M2 is not nerfed. Still 30/60.

The reason is because the FG42’s closest American equivalent is the BAR. So they balanced it like it…

This also reduces the spray and pray full auto that many would use on the FG42 so now your forced to use it like an actual rifle.

It is reasonable to nerf FG42 to 3 total magazines, at least same as M2 Carbine,but this?
Once M2 Carbine’s gunkick bug repaired,it definitely better than fg42 or stg44,and dont forget German still use panzer4h against jumbo! :rage:

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The size of the magazine already hindered the ability to fire in automatic mode. The M1918 does not have two magazines in reserve, just like the Breda. That number is 4, so I disagree.
Maybe 5 magazines is too much, but 2 is ridiculous. Bot has time to spend half of the first and I have to use the remainder. 20+60 would be a more adequate solution.
Balancing at the expense of having to run around instead of playing and look for where there is a box of ammo - strange. This kind of gameplay is not very interesting.

Translated with www.DeepL.com/Translator (free version)

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That’s a pretty good point. I didn’t count by magazines, but by the number of rounds of ammunition (20+60 vs 30+60 is better). Regarding panzer 4h and jumbo is correct, the latter is objectively better, but staying close to the real specimens is difficult to make perfect balance in every case, so I am quite adequate to see jumbo in the enemy team.

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I’ve given up on infantry and engineers怂This change is disgusting!

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anyone complaining about the m2 carbine never played with it, even a full star m2 with the recoil pero of the soilder makes the m2 not controlable and with a bad single bullet dmg it not even close to beeing good. m1 is even worse since it only has 15 rounds and the recoil paired with meh dmg makes these guns only uslefull for storming a house or bunker with hipfire

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The fg42 does twice the damage of the m2 carbine, has longer range and is easier to shoot ADS in semi-auto. The garand and g43 have 32 and 30 rounds respectively; now the fg42 is closer in load out to the other infantry battle rifles.

You can still kill more people per magazine and roughly the same or more per load out than any other weapon that non-lmg troops can carry.

It really doesn’t seem that bad, it’s just time to learn some trigger control

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because american mains cry constantly on this forum.

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for most may not change anything, but I usually live a little longer than 2-3 kills and 40 ammo (and usually less, because the bot spends it) I do not have enough. Sometimes I wasted 100 as well.
Just balancing weapons by the need to run to the crates (which are sometimes hard to find indoors) or build them all the time by yourself (instead of shooting, knocking a hammer on the floor) is not too right.
Increase M2 damage? Reduce the recoil of the M2? No, better to make German soldiers run to the crate every minute
Taking ammo pouches is now a pressing need, so a grenade pouch is simply unnecessary (what is it for, then?), similarly with the backpack for first aid kits on fighters/engineers etc

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It’s still miles better than the m2 carbine, which is a glorified turd outshined by a level 7 weapon. If you need more ammo, try playing the point more and you probably won’t last as long, or just switch to the next soldier when you get low. If you’re sitting in the wings sniping like a twat you’re going to run out of ammo a lot, most aggressive on the point players wont notice it all that much.

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I play aggressively and still spend more than 40 rounds, running around the house looking for boxes after every 4-5 kill - not interesting.
I often kill 10-20 people in a lifetime, which means 2-4 refills. Bots waste ammo and when I choose 4-5 bots, they already have 4-7 ammo in the first magazine, so almost immediately need to look for a crate.
Improving the M2? Why, when you can force players with FG 42 to run for ammo.

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Why not improve the M2? Let it be 9 damage, 7-10 less recoil, if everything is that bad. It just depresses me that I have to either give everyone big ammo pouches or run every 2 minutes looking for a crate. That’s the wrong gameplay for a fighter, isn’t it? I already said I don’t see that problem on snipers, but it’s noticeable here.
As written above about the balance of panzer4 h and jumbo. Maybe then make jumbo 10-15 shells of each type, using a similar method of balance?

I think its funny how people start talking M2 buffs after BALANCE strikes their favorite toys.

2 Likes

That means .30 carbine does more damage than 7.92 * 33, which would never happen in this game.

I basically rarely see the FG 42 and M2 in combat because they open late. I quite often got oneshots with M1 Garand (more often than I myself oneshot with FG 42).
I see it as quite logical to discuss what concerns me. I do not play for the U.S. and know that they well have a very bad life can not (But I see a virtually impenetrable jumbo, which standing on the point does 100 kills, and PIAT, which by feeling (not by numbers) does a lot more damage (have you ever shot an M4A2 or Jumbo head-on with a SturmPistole? Personally my Panzer4 h oneshots in the forehead 2/3 times with PIAT)
I didn’t cry on the forum that the jumbo was too strong, because there were quite a few ways to kill it, just like there were ways to kill a man with an FG 42. But since everyone here is saying that the M2 is very bad, the more logical balance would be to improve it rather than reduce the FG ammo and turn the gameplay with it from a shooter to an ammo quest

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No this is good. Other ā€˜semis’ using fully powered cartridges have even less ammo than 20+40.

then buff it, wtf. stop nerfing everything, is NOT the way to go

So its like other SEMI AUTO rifles. Dont play normandy but i bet thats what its classified cause every soldier can use it. If it has LMG benefits its should have LMG limitations