Yes. I do it every time I play invasion. I find a building in or near the cap that is artillery-proof, or near enough, and fortify the hell out of it. I usually end up in the top 4 of my team as well, half my games I’m first place on my team.
And that includes putting down ammo boxes. #Engineermain
Totally agree. How we want to pick up a whole ammo box stack to our back? Noway…if we want to use Engineers, than most of the times they are dies, cause you know…dumb AI…etc.
I mean, more often than not, if I’m not hunkered down behind sandbags, I’m picking up enemy rifles and using them instead if I run out of ammo, as I’m behind enemy lines, if I’m mid-firefight. If I’m not mid firefight, I’ll put down an ammo box with an engineer if I still have one alive, and if not, well, again, it’s time to pick up enemy rifles if they’re laying about.
The squad leader is always at the forefront and deserves to be killed without seeing the enemy. Conversely, if you let the Engineer follow you, you die alone without following the lucky surviving squad leader.
This is the reality of this game. You seem to be playing alone in your delusions.
Neither I nor the other comrade are saying that you don’t play, just that the man is correct in saying that there is often a lull and not everyone is interested in building a box. I don’t mind doing it sometimes, when the battle is quite protracted, but without extra magazines I don’t have enough ammo to clear a point even from 6-7 enemies. In the middle of a capture I have to run around a corner and hit the floor with a hammer, building an ammo box.
And yet I could build an air defence, an anti-tank gun or a machine gun. I’m really trying to understand why you’re defending this change. I understand that even so can play (judging by my observations 2 / 3 teams do not have time to do even 2-3 frags before death) but good players with an aggressive style gamempleyya it will interfere. It’s not a nerve, it’s just a stick in the wheel. Now I will have to spend bronze cards for the pouches, endure (I emphasize this word) until I pump up my squad pouches slot (have you seen how much experience it takes to upgrade a level 1 engineer 2?) But I’ll still be at the top of the team. It will not make me play better, I’ll just say “damn, as usual ran out of ammo and switch to the next fighter, dropping the previous one” - why all this?
Because if you give it more magazines, it shouldn’t be a trooper weapon. I’m fine with it having more ammo if it’s an assaulter or a gunner weapon. But not as a trooper weapon. Trooper weapons need to be balanced against other trooper weapons.
And the FG42 is blatantly OP as is anyway, and needed nerfs in general.
It’s also possible to ask Ai squad members for more ammo, does any one use this option?
Edit: Ask for ammo option was unavailable for FG42 II sniper squad. I still can’t confirm whether it needs to have ammo pounch in your squad to ask or ask ammo is disabled for FG’s completely.
Ammo takeaway doesn’t make axis players happy but it’s decent nerf. I hope they don’t touch other weapon charasterics or damage, it could be much worse. Let us not forget that axis teams need to keep some solid defensive weapons to fight endless hordes of rushing alies, who often have easy time gaining momentum and caping one point after another, while getting new troop supplements. On Normandy the spawn system isn’t well thought out so often rushing and gaining momentum is much easier than defending. At least arty spammers are gone.
FG42 (also FG42 II) is extreme OP. It deserve a huge nerf. Or, just a wrong classification. It do not fit in general rifle catogory.
But what devs have done to this after lots of players already owned it. Devs need some compensate for them. Like one bronze tickets per FG42 owned by players.
I dont think it takes 2 shots to kill with M2. I have shot ppl multiple times to kill them. the damage value is actually very low for the M2. 7.3. Which takes up to 3 bullets for confirm kill, since 14 it just down them