Few suggestions for party play and point rewards

Target markings with different colours.
While playing with friends we often get in to situation where enemy is pointed out and we tell over VOIP “enemy is at my target” and every target is same blinking red.
It’s good to know where other enemies are, but while playing with tactics it usually gets just misleading.

My suggestion: Partymember enemy pointing should be in other colour, like yellow or blue.

Repairing friendly tank/vehicle while in same party
It has been in other war games. Friendly (party member) engineer with toolbox should have option to fix vehicle. Maybe some additional points for fixing

My suggestion: Partymember friendly vehicle fixing.

Teamplay should be more rewarding
Too often gameplays become “John Rambo and others” type. Meaning only few players plays for win and not for personal stats or collecting XP.
It would be lovely in invasion to give points by second while you’re near defend/attack zone and counterwise give overall lower points if player have not been even near mission area. This excludes vehicles land/air.

My suggestion:

  • Better point rewards for playing missions; attack, defend and conquer.
  • Rewards for destroying enemy’s portable spawn points! (It’s often suicide mission to go and hunt for these)
  • Kills inside smoke screen should give small reward for the operator who ordered smoke.
  • Lowered points if you’re too long too far from mission area. Like points from kills drops 50 % etc.
    This is fast paced war game and I do understand importance of snipers, but it’s very rare that someone could help whole teamplay with long distance kills after 4-5 minutes camping over 200 meters away. Mortars are exception because they have small amount of ammunation and it’s highly tied position to teamplay.
4 Likes

First idea is good, but please for the love of all that is holy, do not distinguish it from other markers only by color, or my colorblind friend will drop artillery on my head. Put a star over it or something so its more colorblind friendly.

Second idea is actually already in the game! You need to equip a toolbox where you would normally put a medkit, but yeah, you can fix friend’s vehicles.

Third point, some assist xp for kills by allies who are in smoke would be great, and yeah, killing a rally point should absolutely give a score boost. Doing that is really dang important, and the game should communicate that better. Not super sure about the “away from point” penalty. While sniping often isn’t helpful, there are times where it is, and I don’t like the idea of people suiciding a squad real quick so they don’t lose xp.

2 Likes

Cant you already do this?

1 Like

You can. The game doesn’t give you prompts for it, but if you walk up to a friendly damaged tank and hold T with a toolbox, you will fix it.

2 Likes

Yeah, def more situational than the flame troop if I am being honest lmao. A good sniper can def be annoying tho

2 Likes

Target markings with different colours.
My suggestion: Partymember enemy pointing should be in other colour, like yellow or blue.

►Sounds Right, wish I could get my friends to play.

Repairing friendly tank/vehicle while in same party
My suggestion: Partymember friendly vehicle fixing.

►Yeah makes sense…

•Teamplay should be more rewarding
►Good teamplay is rewarded you play better you win! You want extra because you lucky enough that your buddys play. (No one will agree on specifics, just having fun with friends is pretty cool.)

•Too often gameplays become “John Rambo and others” type.
► Yeah, ok, play better and cut em down.

•Meaning only few players plays for win and not for personal stats or collecting XP.
► This is true, however, doesn’t have to be a Rambo, maybe a player who finds meaning in other tactics that suit his playing style.
i.e. I take a lot of satisfaction in only 20-30 kills but 1 or 2 deaths.

•It would be lovely in invasion to give points by second while you’re near defend/attack zone
► how about points for fewer shots but has high kills, or you can drive a tank better, or you throw grenade more accurate. I forgot what’s the point?

•and counterwise give overall lower points if player have not been even near mission area. This excludes vehicles land/air.
► OMG, now you want to punish players who don’t want to play the way you want. Not everyone has equal PC System and video cards, or internet connection. They have to play the best they can with what they got, without living by someone else’s play book.

My suggestion:

•Better point rewards for playing missions; attack, defend and conquer.
►Can we take points away too, ie, (you play bad - PENALTY), (you stayed in the trench too long - PENALTY) (you never mark enemy PENALTY) (you never build spawn/rally point - PENALTY) awwhh man, there is a lot of stuff that needs fixing, reworking the calcs for more points seems like low priorty when you are leading attack and your tank is next to enemy tank and squads of enemy around you, and - the game says “your leaving the battle area”. You can’t climb ladders, you can’t climb up on roofs you used to climb on, you get killed because when you are killed and trying to hit Y the screen opens the menu instead of putting you into next squad member, your staring at the menu, and that time is enough for your remaining one or two players to get kill. etc etc etc. Lets fix the stuff that isn’t working.

•Rewards for destroying enemy’s portable spawn points! (It’s often suicide mission to go and hunt for these)
►I agree with this lol, how anyone can watch an enemy squad magically appear and our hero is so close to that rally point and not run over and destroy it, is sort of pretty selfish or low class. Or you change positions and hear the enemy rally point radio, and no enemy nearby, yet other squads from your side are running next to you but none stop to search for the rally point to destroy it.

•Kills inside smoke screen should give small reward for the operator who ordered smoke.
Not even sure why, just hunker down / save ammo till smoke clears.

•Lowered points if you’re too long too far from mission area. Like points from kills drops 50 % etc.
►OMG seriously, everyone plays for fun, from young kids to old men, everyone has a different computer setup/video card, and you want to force them to play one way, YOUR WAY.

•This is fast paced war game and I do understand importance of snipers, but it’s very rare that someone could help whole teamplay with long distance kills after 4-5 minutes camping over 200 meters away.

►There are some snipers that totally rule an area forcing good players to reroute their squads or get wiped out. I’m a low scoring player, and only on Campaign level 10 so I don’t even have a sniper scoped rifle. However, I can suppress pillbox MGs and enemy controlling some point at a very long distance with the right bolt action , it’s totally fun to find a vantage point where they can’t see you well but you can nail their butts. Usually if lucky enough to get those sweet spot kills, it’s a sniper that takes me out.
Lets leave alone players who snipe and those that understand flanking and putting a rally/spawn down just behind or next to enemy-controlled areas can totally change that battle.