Hello!
I would like to share some of my ideas/ things I noticed/ suggestions to You, dear Players (and Devs probably). Of course, You may or may not agree with me, it’s perfectly normal, we’re here to discuss and exchange informations, so feel free to answer those in any way.
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Add overhead markers for friendly troops - name+role (for example “rifleman” or “assault”) in blue color and in green for players in my own (pre-created or random) group - just like in War Thunder, because Enlisted is already using some of War Thunder solutions. Without this, it is quite hard to find each other on the battlefield - and yes, I understand - realism and stuff, but don’t forget that game should be also clear and easy in some aspects, so that players can enjoy main part of it - fighting!
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Add distance in metres to a longshot log - useful and sometimes really cool - when doing some extreme sniping.
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Markers - same as above - please add distance in metres to markers placed by players (just a little box with small font) to know how far enemies are. Another thing is to make markers more versatile - not only red triangle marker to indicate enemy positions, but for example green ones with an arrow showing where I am planning to move or something like that.
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Allow soldiers uniforms and guns visual modifications - “skins” ?
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Allow vehicles visual modifications - same as above, should be easy, because we already have it in War Thunder.
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Add an option to modify soldiers names.
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Consider working on bullet penetration more, because sometimes I can wallbang through a barrel, but no through a thin wooden fence.
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Allow creating smaller squads and entering the game with those plus improve ability to give orders to the currently chosen squad. For example, I would like to enter a battlefield with 2-man squad of snipers and leave one man safe behind instead of 3 guys following me to death, because after 50 metres they decide that I am too far - order gets cancelled and they go after me under heavy fire.
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Make remaining ammunition in magazines stack, so when I have 2 mags left - one with 5 and other with 20 ammo left, I am not going to accidentaly swap to the one with only 5 rounds remaining and die, just because I wanted to reload a full one before pushing an enemy.
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Add a clear, visible warning before battle zone moves/ shrinks - I died three times to the “zone” already, because I was trying to flank enemies all way around and then, bang, you are out of the combat zone, and even though I sprinted back to the safe zone, I never made it, because it deals a lot of damage and kills really fast.
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If I kill an enemy which was standing on a roof/ tower, his body often drops down through textures, but the weapon he carried and dropped, remains on the roof, so even though his character model has it equipped on the back, it’s not on the body.
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Make it possible to loot enemies bodies in search for ammunition or other useful equipment like med kits - if they havent used them up before their death.
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Placing markers from inside buildings is tough, they got stuck on window frames or walls instead being placed properly outside which creates misinformation.
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Grenades/ explosive satchels get stuck on window frames quite often when trying to throw them from inside - please improve it, because it is a very easy way to die/ suicide with barely any time to escape.
Those are the things that came to my mind for now, other than that game looks pretty, pretty good and promising. Have a great day!