Hi all,
So I have been playing the game for about 1 day now (huge experience ), although let’s be honest it is quite an intuitive game.
Intro:
Let me start that I love these type of games. I used to play Brothers in Arms back them (similar concept with NPC controlled squad, but on a much smaller scale) and lately Hell Let Loose and Conqueror’s Blade, Mount and Blade. I really love what it is at this stage, but I have some minor comments/ideas.
- NPC squad behavior
For me this is the biggest field which needs improvement. I would love to see “useful” NPC behavior like:
- using the cover system properly (window, door, peaking, sandbag, etc.)
- behaving differently during offense and defence
- using emplaced weapon like MG, PAK, AA (maybe 1 star units 50% hit chance and max star units have 90% hit chance)
- better command system which allows similar concept like Conqueror’s Blade (can perform multiple actions, but with simple button command)
- If it won’t get regularly updated, it can get repetative
- I know there will be at least 4 campaigns, and it takes a huuuuge effort to model different fields, maybe at a much later stage, there could be a community mapping contest to keep the game fresh. Also allowing skirmish games.
- More customisation option (even as paid content)
- for example I would love to see that in each squad 1 unit will be visualised as an officer.
-
Nation vs. Nation (clan vs. clan)
Europe to be conquered (similar idea like Heroes and Generals or World of Tanks - faction based clans can hold areas, towns for benefits). Later stage obviously. -
More vehicle options
- Mechanised infantry
- More building options (mines?)
- More planes (bomber?)
- More tanks (infantry can sit on tanks as transport)
- In-game voice chat?
- between squads, team only to avoid public shouting kids
I know many ideas are for later stage… but just sharing my thoughts
Please keep the great track guys! this will likely be my favorit game!
Thanks,
Monten