It has everything the original one has (almost)
- Biggest explosion effect in the game
- Insane damage + radius
- Replaces PIAT
- Replaces all ampula effects, disallow ampula guns when using this in your mission.
Code:
piat{
_override:b=yes
_use:t="main_weap_slots"
_use:t="reload_not_empty_single_bullet"
_use:t="ironsights_open_launchers"
_use:t="gun_anim_offset_always_in_aim"
reload__singleReloadMaxAmmo:i=1
animchar__res:t="piat_char"
gun__blk:t="content/enlisted/gamedata/weapons/piat.blk"
item__template:t="piat_gun_item"
item__proto:t="content/enlisted/gamedata/weapons/piat.blk"
item__locDetails:t="Spigot AT Grenade Mortar"
item__weapTemplate:t="piat_gun"
item__name:t="items/piat"
item__weapType:t="launcher"
item__weight:r=15.0
gun__locName:t="piat"
gun__statName:t="launcher"
gun__shotFreq:r=2.0
gun__automaticReload:b=no
gun_spread__maxDeltaAngle:r=0.05
gun_deviation__omegaRange:p2=30.0, 90.0
gun_deviation__omegaDevInc:p2=0.1, 0.5
gun_deviation__movementRange:p2=3.0, 5.0
gun_deviation__movementDevInc:p2=0.0, 6.0
gun_deviation__onShotDeviationChange:r=0.0
gun_deviation__shotTau:r=0.1
gun_deviation__extraDeviationTau:r=0.15
gun_deviation__maxDeviation:r=15.0
gun__reloadTime:r=3.1
"item__id:i"{
value:i=0
_hide:b=yes
}
"gun__ammoHolders:array"{
ammoHolders:t="fatman_nuke_item"
}
"gun__shells:array"{
shells:t="%ugm/shells/bigboom.blk"
}
"gun__firingModes:array"{
"mode:object"{
modeType:t="burst"
burstSize:i=1
}
}
"gun__firingModeNames:array"{
mode:t="semi_auto"
}
}
fatman_nuke_item{
_use:t="item_grenade"
_use:t="neiman_mine_shell"
item__template:t="fatman_nuke_item"
item__proto:t="content/enlisted/gamedata/weapons/shells/neiman_mine.blk"
item__locDetails:t=""
item__shell:t="%ugm/shells/bigboom.blk"
item__weight:r=0.9
item__volume:r=0.6
item__name:t="Mini Nuke"
item__grenadeType:t="shell"
ammo_holder__id:i=-1
ammo_holder__templateName:t="fatman_nuke_item"
ammo_holder__ammoCount:i=1
}
hit_effect_group_ampula_explosion{
_override:b=yes
_extends:t="shell_explosion_fx_info"
shell_explosion_fx__default:t="explosion_air_crash_land_effect"
shell_explosion_fx__traceLength:r=1.5
}
neiman_mine_phys{
_override:b=yes
shell_explosion_fx__infoTemplate:t="hit_effect_group_ampula_explosion"
shell__waterImpactFx:t="hit_water_medium_effect"
}
Add this to the scene folder and rename to bigboom.blk
Modify all parameter paths so it points to the shell blk.
bigboom.blk.txt (1007 Bytes)
Ammo is fatman_nuke_item