Fat Man Weapon Mod

It has everything the original one has (almost)

  • Biggest explosion effect in the game
  • Insane damage + radius
  • Replaces PIAT
  • Replaces all ampula effects, disallow ampula guns when using this in your mission.

Code:

piat{
  _override:b=yes
  _use:t="main_weap_slots"
  _use:t="reload_not_empty_single_bullet"
  _use:t="ironsights_open_launchers"
  _use:t="gun_anim_offset_always_in_aim"
  reload__singleReloadMaxAmmo:i=1
  animchar__res:t="piat_char"
  gun__blk:t="content/enlisted/gamedata/weapons/piat.blk"
  item__template:t="piat_gun_item"
  item__proto:t="content/enlisted/gamedata/weapons/piat.blk"
  item__locDetails:t="Spigot AT Grenade Mortar"
  item__weapTemplate:t="piat_gun"
  item__name:t="items/piat"
  item__weapType:t="launcher"
  item__weight:r=15.0
  gun__locName:t="piat"
  gun__statName:t="launcher"
  gun__shotFreq:r=2.0
  gun__automaticReload:b=no
  gun_spread__maxDeltaAngle:r=0.05
  gun_deviation__omegaRange:p2=30.0, 90.0
  gun_deviation__omegaDevInc:p2=0.1, 0.5
  gun_deviation__movementRange:p2=3.0, 5.0
  gun_deviation__movementDevInc:p2=0.0, 6.0
  gun_deviation__onShotDeviationChange:r=0.0
  gun_deviation__shotTau:r=0.1
  gun_deviation__extraDeviationTau:r=0.15
  gun_deviation__maxDeviation:r=15.0
  gun__reloadTime:r=3.1

  "item__id:i"{
    value:i=0
    _hide:b=yes
  }

  "gun__ammoHolders:array"{
    ammoHolders:t="fatman_nuke_item"
  }

  "gun__shells:array"{
    shells:t="%ugm/shells/bigboom.blk"
  }

  "gun__firingModes:array"{

    "mode:object"{
      modeType:t="burst"
      burstSize:i=1
    }
  }

  "gun__firingModeNames:array"{
    mode:t="semi_auto"
  }
}
fatman_nuke_item{
  _use:t="item_grenade"
  _use:t="neiman_mine_shell"
  item__template:t="fatman_nuke_item"
  item__proto:t="content/enlisted/gamedata/weapons/shells/neiman_mine.blk"
  item__locDetails:t=""
  item__shell:t="%ugm/shells/bigboom.blk"
  item__weight:r=0.9
  item__volume:r=0.6
  item__name:t="Mini Nuke"
  item__grenadeType:t="shell"
  ammo_holder__id:i=-1
  ammo_holder__templateName:t="fatman_nuke_item"
  ammo_holder__ammoCount:i=1
}
hit_effect_group_ampula_explosion{
  _override:b=yes
  _extends:t="shell_explosion_fx_info"
  shell_explosion_fx__default:t="explosion_air_crash_land_effect"
  shell_explosion_fx__traceLength:r=1.5
}
neiman_mine_phys{
  _override:b=yes
  shell_explosion_fx__infoTemplate:t="hit_effect_group_ampula_explosion"
  shell__waterImpactFx:t="hit_water_medium_effect"
}

Add this to the scene folder and rename to bigboom.blk
Modify all parameter paths so it points to the shell blk.
bigboom.blk.txt (1007 Bytes)

Ammo is fatman_nuke_item

3 Likes

but… :ok_hand:
fatman

1 Like