Fair enough? Not fair? Your opinion

Doesnt feel good to win or lose knowing the games rules were rigged in your favour/or against

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It’s fair because almost nobody plays Axis Moscow anymore. US server is abandoned (so ez bot farm for Soviets) and EU/RU is always with more bots than real players i need to tryhard to win almost every single match. About a week ago it was the other way around Axis was mostly with high lvl players spamming F2 and mkb42 now it’s Soviets spamming T-34 + Fedorovs. All Axis weapons and tanks are inferior to Soviet equivalents (except some event squads and Grb-38) so it would be zero point in grinding that campaign without at least faster cap times.

1 Like

but the balance shift does not change depending on the online! and the Soviet side, in the event of an online Axis, will be at a noticeable disadvantage! as you can see from the video, almost 2 times! is this fair?

Are t-34 fair? are T-28E with 3x mg fair? are PPSh-41 fair? are Fedorov spam fair? Are Winchesters fair? Are AVS-36 fair?

enlisted_MCaZBA0q3h
I have very similar WR as both nations and games are way harder as the Axis since players stopped playing them. Almost every match if i die defending the point it’s going to be lost to the enemy within seconds Axis players are that bad and there are so few real players in actual matches.

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doesn’t f2 kill t34 in silhouette? PPSh? Is he somehow worse than Kiraly? AVS in full automatic only at point-blank range for 2-3 frags! and the axle is MKB42, it is simply very versatile and very convenient!
These arguments of yours cannot in any way justify reducing the capture time by 2 times and a larger number of tickets! Experienced players can beat the Soviet side even with the MP40 just by collecting capture points!
P.S.
why should the Soviet side tolerate THIS! simply because AXIS players cannot skill!

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can you ask the developers to disable this?
The power of two Forums can succeed.

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Who the hell thinks that winchester is op lol

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This is why I suggested to standardize the cap times, ticket bonus and ticket bleed instead of bullshit like this. I have suggested to give more incentives to play the weaker faction like the boost in xp and resources and has to be dynamic too depending on playerbase trends.

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Craziest example I have:

Stalingrad Gogol street confrontation
My most amazing Soviet match so far, a real close call with both sides giving it their all.
Not gonna lie with the 10x times faster Axis capture time it was a real challenge to my skills.
This kind of intense CQC is why I love the game.

I could go around claiming that this system is unfair, UnFaIrCaPtImE, duh. But it gave me my most amazing games. The real problem is the playerbase, until we keep botfarming on 2 servers and get spanked 1 server or win macthes in 16 hours of 24 hours of the day, don’t be surprised, the devs look at the stats and see oneside with 75% winrate thus they buff the other, wow what a surprise.

Not that the devs care anymore, they haven’t touched these values in months since they will be gone with the merge because that will have actual MM.

Look at the replay I posted in my previous comment, the most skilled player was on Axis side.
New players have no idea that most campaigns are dominated by one side that is why they often play the underdog faction.

We badly need a working MM so 4stack max level players can’t stomp new players.

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I wish what I thought mattered lol. @TovarishToNy has already made a thread about it that recieved many +1s

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It is pretty OP. Makes me scream YEEHAW COMRADE and frag out any time I use one

PPSH41 does beat Kilary, also ypu forgot Fedorov Exist, MkB42 is a joke compared to that

PPSH41 does beat Kilary

Where?

Screenshot_23
Screenshot_24

A little magic

Screenshot_25
Axis suffering
Screenshot_26
In the future, the Axis is also suffering
Screenshot_27

cap times and tickets are increased to give side that is losing more some advantage. i wouldnt have this problem if this was done per match basis based on some skill measure of both teams and number of human/bot players, but it is done globally per campaign basis no matter how many players both sides have and their skill level.

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Dont know bro, they both seem pretty strong to me,

tho one can make the argument that the PPsh is easier to use and overall more forgiving.

Mmmm mag size? RoF? Less recoil? Btw Fedorov has less recoil than Kilary M39 so haha funni

The real recoil of Fedorov, not the ingame one, that one is fake as 4 dollar bill, is 11 vertical and 6 Horizontal

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Back during CBT Axis mains did
Or the .2 more damage the Mosin did over the K98
:joy:

That is odd, I would expect that the bigger round does more damage. Not that such marginal values would make difference in bolties.
I guess its really just a matter of national pride ego.

2 Likes

Crybabies will find something to cry about no matter what
Or like the preemptive whining that the Lee Enfield gets more bullets than the poor punished K98
:joy:
Like I get it
But
Really?

1 Like