First of all I would like to note that people are harming themselves by actually engaging the “Updated” Logitics (lootbox system) weapons, take a look at the following screenshot.
To those that didn’t see it or knew about it, previously there was only one option which is indicated to by a semi box red color, the rest was introduced afterward in a blatant (more on that later) failed attempt at trying to remedy the effect of the lootbox system (Logistics).
The new system basically offered you a guaranteed chance of obtaining a specific weapon per amount of unlocks, Well that was all good to be said about it really. First engagement with it was with the PPD-34/38 (box) which should drop as it says “once every 4 opens”, the first dropped on the very first open up while the second was numbered at 6 (you can see your total unlocks in the card tooltip), first I though it was guaranteed the first unlock (which would have been a positive) -which would be numbered as openning 1 the second is at 6 which means it’s true every 4 opens- but it wasn’t the case.
Now to the main issue with it, if you didn’t notice already that non of the card that yield a certain weapons doesn’t offer a chance for equipment (medkits, grenades, etc…), it means that the only possible way for such player to gain midkits & grenades is through the newly unlock squads going there & stripping them.
To those wondering what those colors means, they are grouped based on how many opens you need to get the weapon displayed on the card, yellow=4, green=6, blue=7 & red line for costing 2 weapon card logistics (the colors doesn’t indicate anything beside the usage to group). Just by looking at the numbers required for you get guaranteed a weapon & the length it would take, if 4 wasn’t already bad on itself without giving a chance for equipment the later on weapons card only goes on the increase, noting that all what the other cards offer including the guaranteed stuff is available on the “weapons & equipment delivery” (reb box) & atop of that it cost only 1 to unlock, the last 2 indicated by a line is literally on a completely another level.
I talked before that there is literally no in between condition for such a system it’s either make or break, had the other cards also gives a chance for equipment the first option would be come completely redundant (& it really doesn’t show a good confidence in development since if it’s going to launch & be like that) considering the speed of which it would become redundant, it would remain the no go with the last 2 options since they cost 2 to open (if you can’t see the issue already).
I called it & still call it blatant failed attempt at remedying the lootboxs system (logistics) effect since this was the most thing the community complained about & asked for it’s change, there was literally nothing coming from the developers as of they are flagging it to get changed or not & the only way we knew about it is through that “Road Map” this means since 21st September (I can speak for myself only & I got invited first at this time) till 14th November. This shows that the developers (& I won’t interpret it as if they were deliberately screwing players over which is neither a good thing anyways) doesn’t even understand the principle of the issue with the system, it could came as literally just doing it without a faintest background of what they are even suppose to achieve by introducing such thing.
I know this is long & really appreciate anyone reading it fully, your thoughts & contributions are most welcome specially at point stuff that I missed or didn’t mention.