At present, too strong explosives can easily make the game a game of throwing explosives at each other rather than exchanging fire with guns.
This seems to deviate from the original intention of the game and make the game boring. It looks like “women” rather than a World War II game.
This is because each soldier carries too many explosives, the throwing distance of explosives is too long, and the explosion range is too large.
I think we should weaken the explosive range of grenades and explosives.
Although the game has weakened the grenade, the effect is not obvious. There are still a large number of grenades affecting the war situation
My personal thoughts:
The ammunition used by the gun grenade is equivalent to the missile carried by the soldier. If the soldier carries a grenade, the gun grenade obtains the same amount of grenade ammunition. If the soldier carries a smoke grenade, the gun grenade can launch a smoke grenade to provide cover.
Large hand grenade portable equipment allows players to carry too many powerful explosives. A rifle team can carry up to 27 explosive bags, which makes the firepower of the whole rifle squad stronger than bombers.
My suggestion is:
Large hand grenade portable equipment can only carry one kind of throwing object, so that players can create a very tactical playing method through the combination of different throwing objects, rather than the current single way of throwing explosive bags